I actually ended up using ImgTags and also script creates temporary thumbnail images for used textures so I don’t have to worry about big files. Haven…
Well got it working. Although I need to do completeRedraw() before looping thru particles, otherwise it doesn’t find them. Any idea why is that? ( …
Oh damn I thought I could just use particlePos() to get positions but it doesnt work with PFlow. Looks like I need to do some more reading about PFlow…
I use P4.net for our perforce interaction. It’s pretty easy to use and you can create new named changelists with it. You can get it from here E
This is really interesting stuff MerlinEl! I just started researching if i could trace bitmap (to a spline maybe) and fracture objects with it, like i…
Great stuff again denisT
I dont think there is a way to automatically wire it. What kind of properties you need to wire it to? I’ve never used slider so I have no idea what yo…
Maybe you can use dotnet TrackBar-class: ( global trackBarRollout try destroydialog trackBarRollout catch() Rollout trackBarRollout “trackba…
To see class of an object, use classOf method. ( if(classof (modPanel.getCurrentObject()) == Editable_Poly) Then ( $.EditablePoly.SelectE…
I had similar case where i needed to check for invalid user props and add and delete some properties. What I did was that I used [font=Verdana]getUser…