no, I’ll probably have to stand and think about this…(…I work STANDING up, not a single chair in the house)
because a user asked if VisibleToCamera could be animated…it’s not, as it’s only On or Off, but he used my MCG for network rendering and I think it ha…
I’m a bit off topic here…coz I do things in MCGs rather than mxs… I animate something that is not animatable by creating a ‘dummy’ MCG object, checki…
well, told ya I’m a non scripter but now that that I see the logic…I think what Swordslayer meant was this on btn1 pressed do ( sld1.value =…
here’s my logic…apologies if it appears as if I’m regurgitating what Swordslayer is already saying… you control the pos of the Teapot by saying $Teap…
MCG… //youtu.be/RhQY_nwNlJI
Klvnk: what about this case surrounding geometry supports both cases, it’s an artistic decision on the direction of the edge. vusta I was talking …
left one concave…may be selected…right one convex WON’T be selected… who said anything about right and wrong…? or let me clarify, my tool SELECTS con…
it’s not script, it’s MCG…so you can tell me to PO if you like…but here’s my little experiment… //youtu.be/Xv9L7c08TeU
we would only be concerned with invisible edges only…any visible edges, I would say the modeller made his bed, now lie in it… For invisible edges, le…
some findings: ( delete objects s = sphere() b = box() c = s.pos.controller = SpringPositionController() c.getSpringCount() ) This returns 0 wh…
my hunch for the devs is that…1st slot is RESERVED for self…therefore, if there is an ‘add’, start adding at 2nd slot, so if index start is 0, 1st add…
but i think bug is that the 1st add doesn’t get registered…hence I added a dummy first (knowing it would be ignored) then self + box + pot + cyl = 4 …
nooooooo…not you… here’s how I got around it…don’t ask…I don’t know much about scripting…I just do whatever I have to, to get around a problem… ( d…
nothing to do with scripting coz I can’t script…but here’s my take… select all your Body objects Join Bodies (I guess this is Boolean for Body ?) no…