because after you’ve reached an ‘optimal’ distance say 10…next frame the goal moves away by 10 (meaning distance is 20)…you react by closing in to ha…
what about re render everything…but Skip Existing Images Assuming the directory already contains all the good ones…just missing all the bad frames…
some face normals are flipped ? Create a 1x1x1 box, note its volume… Now pick a corner of the box, flip the normals of the 3 faces of that corner…vol…
imagine a cube with a hole in the shape of a cone, one end with big hole the other one small… So is that hole big or small ?
isn’t there S (seconds) available in your method like in my expression ? that would be much simpler… (or maybe even Time)
gandhics: %<(mod sliderTime.frame 60) as integer> wrong. ONE frame does not equal to ONE second (and don’t bother to correct me for the o…
but everything is there in the pic… use Expression (modulus/modulo…whatever…it’s basic maths…look it up)
surely you would use modulus ? I’ve tested to frame 20000…works…
hope I can contribute in plain English: (This assumes the geo is orthogonally oriented, if it’s slanted at an angle, there’ll be problems, also there…
The bsearch() method available in 3ds Max 2009 and higher allows for very fast table lookup operations in sorted arrays. so just curious, you need to…
yeah…even a non-scripter like me would have enough nous to say…well don’t just append/prepend to the list, it would invalidate the sorted status…so yo…
hmm…i read it as you are saying DenisT’s solution is crappy…but if you are saying you were talking about YOUR solution well…ok i’ll take your word for…
Then refrain from telling the people who help you that their solution is crappy in the first place…not a good way to get more help in the future.
scratched…