vScourge
@vscourge
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Joined: Feb 14, 2024
Topics: 2 / Replies: 59
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RE: Which service pack is installed

I don’t think you can get that info directly from MaxScript, but you could check the file size on 3dsmax.exe easily enough. That should be a fixed, p…

16 years ago
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RE: MAXSript Anomalies

Unless you tell Max otherwise (with the “wirecolor” argument, or by assigning a material), new primitives are assigned a random color at creation. So…

16 years ago
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RE: HiddenDOSCommand max2009 bug?

HiddenDOSCommand is fussy in my experience. You often need to use the “startPath” argument to make it go, even if the operation itself doesn’t care. …

16 years ago
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RE: Python + MXS

CyHiSo: Thank u very much! everything it’s ok right now:) Sure thing. I also added the code from that script to registerPythonCom.ms in my sampl…

16 years ago
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RE: Python + MXS

CyHiSo: IDispatch = pythoncom.CoCreateInstance(IDispatch, None, clsctx, pythoncom.IID_IDispatch) com_error: (-2147221005, ‘Invalid class string’, No…

16 years ago
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RE: Python + MXS

I don’t know what protocol Backburner uses for sure, but I doubt it’s Telnet. If the packets you’re snagging always contain XML, it’s more likely xml…

16 years ago
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RE: Finding out if an object is an instance

Yeah, InstanceMgr is the ticket. Assuming you have obj, the object you want to find instances of: instObjs = #() InstanceMgr.GetInstances obj &in…

16 years ago
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RE: q:script at definted time intervals

There’s no proper system for doing that sort of thing in Max, unfortunately. You can do that sort of thing with the rollout timer like Johan suggeste…

16 years ago
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RE: Setting up external editor – mxscom.exe readme.txt not helping

Are you using Vista bychance? If so, turn off UAC (User Account Control). That caused several mysterious COM problems for me until I disabled it. S…

16 years ago
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RE: reset material slots?

Not to my knowledge, but you can do this: for i = 1 to 24 do (meditMaterials[i] = Standardmaterial ()) You can even select that above line and dr…

16 years ago
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RE: SetUserProp… doubling up bug.

Every user prop buffer entry added needs to be followed by a newline. If someone goes in there and removes the last newline in the user prop field, t…

16 years ago
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RE: Checksums & Removing dupe scene materials

I can’t seem to repro that, even with missing maps. I don’t have the vRay material available, maybe there’s something unique about it that’s causing …

16 years ago
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RE: Checksums & Removing dupe scene materials

I updated the code on that blog post and the script in the ZIP file. The getPropsString function now handles the typical property trees. I also chan…

16 years ago
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RE: Checksums & Removing dupe scene materials

Looks like you may not have the Win32 extensions installed. Grab those and it should register. I actually found a repro case here that misbehaves. …

16 years ago
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RE: Checksums & Removing dupe scene materials

Fixed the checksum function name and updated the ZIP. I also added the size parameter back into the MXS function call, which should make checksum col…

16 years ago
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