This seems to work. Anybody have any other ideas? found = false count=1 while found == false do ( if rootScene.StateSetsAnchor[count].value as stri…
Nice that works perfectly. You saved my but once again. :bowdown: Its funny I was using UIAccessor.CloseDialog () early on but I couldn’t get it to c…
I’m just using maxscript.
I can’t post any of my client files for obvious reasons but here is a couple of basic shapes exported as .stp files.
You could take a look at the simplified Net Render script on my site. It might help you sort it out by reverse engineering it. I created it trying to …
When I run the script with the fixed typo’s it works fine. Make sure your evaluating the entire script and that there isn’t already a definition in th…
You have two items as “ype:#float” when they should be type:#float.
Have a look at this tutorial.
This might help. If you have multiple objects a loop would make this pretty simple. a = [-100,-100,-100]–create a variable and store the xyz values…
Try looking at this. He has it all there for you. s.sound = 2 s.getSoundName() s.getsoundname index:3 s.getSoundNames()
Could you post the file so I could take a look at it?
I know this inst really what you where asking about but I find that this is over looked a bit. Max has a star field generator. You can even load the f…