Wow, finally ! Thank you John :applause:
You can use at time: ( value = ( at time 50 object.controller.value) )
try ( — woop dee doo — whatever you want here ) catch ( print ( getCurrentException() ) )
A more over-the-top (brute force, actually) method would be to go fully above 3dsMax, directly capturing the screen with .Net. Navigating 3dsMax handl…
Couldn’t agree more. I think they hit rock bottom with 2012 with the “Stylized” viewports (Graphite, Ink and stuff)…
AlexMateo: ( frs=animationrange.start.frame as string fre=animationrange.end.frame as string $Camera001.name = “Camera_shot_” +frs +fre ) And …
There it is ! Simple thing, you don’t need to declare objName. It is already a argument of the function renameIt(), it already exists there. Also, dec…
Since you want to add the animationrange start and end frames to an object’s name (a string), you should convert them to strings and not to integers. …
Ow, never thought of this (neither did i found someone using it, but still, you’ve got a point ) My bad then !
Since the rollouts only appears if and only if this single object is selected, with plug-ins, custom attributes or so, I tend to use $ or selection[1]…
Hello sumchans, Your problem lies in Focus, when some item gets the focus it goes to the foreground, I don’t think you can override this, it probably…
fajar: I want something like this #(“ARCH49_LEATHER_BUMP”, “jpg”, “Found”, “F: ry 2\”, 115588, “F: ry 2\ARCH49_LEATHER_BUMP.jpg”, Map #51:Bitmap, …
It’s a bit late for me to really think about it now, but I remembered a MAXScript help topic that’s quite close to what you wanna achieve How do I …
You can keep variables into a scene using persistent variables : However this is not recommended in MAXSript help, and as it recommends i’d tell you…
Sumchans : Renderclass.classes always returns the renderers plus a “Missing Renderer”, not sure why. Still, checking if the renderers’ creatable avoid…