videep
@videep
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Joined: Feb 14, 2024
Topics: 19 / Replies: 73
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RE: (Rhetorical question) is it possible to define structure inside structure

Idk if its on this thread, but just tried this: struct eName(FirstName,MiddleName,LastName) struct eSal(WeeklyRate,MonthlyRate,AnnualRate) struct eA…

13 years ago
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RE: (Rhetorical question) is it possible to define structure inside structure

Umm…I think we should sometimes when we get errors… Probably you can refer to making nested structs in c++, which I do generally. Is there any othe…

13 years ago
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RE: (Rhetorical question) is it possible to define structure inside structure

Can you make some structs via dot net when making a class library and pass data from max to the structs? I have not used .NET much…

13 years ago
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RE: (Rhetorical question) is it possible to define structure inside structure

I don’t think it will work. Also nested structures is not what max would support accoring to me…

13 years ago
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RE: polyop.SetVert works much differen't on .BaseObject

But the thing which is confusing is: if after applying the pos of the vertex1 is changed(lets take vertex 1 as reference), you are trying to change …

13 years ago
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RE: polyop.SetVert works much differen't on .BaseObject

Don’t know what you exactly you want to do, but I have a formula for you: This is what you have to do I dont know how you will find out a normal of …

13 years ago
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RE: polyop.SetVert works much differen't on .BaseObject

why don’t you try using SETVERT, take the initial pos of vert and do a set vert by pos + value you want…set vert works well with me at BASEOBJECT leve…

13 years ago
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RE: Creating a Mesh is faster than Instancing One?

have you tried mesher compound object? may be that would work!!!

13 years ago
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RE: Creating a Mesh is faster than Instancing One?

may be, primitives don’t carry information with them, so it wont have to iterate through all faces to give it an id…

13 years ago
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RE: Creating a Mesh is faster than Instancing One?

I would like to contribute something… If I would like to copy some mesh objects which have a multi-material placed on it, obviously, we have set mate…

13 years ago
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RE: Help with vertex indexes

This is what you need to do probably: thePoint = [0,0,0] –point3 position which i have taken to be [0,0,0] — myObject = the object you want to t…

13 years ago
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13 years ago
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RE: Face Normals Issue

Denis, Actually, I made a mistake by not noting the time in Canada and asking for help!!! So I apologize for that…any ways, I have decided to not scri…

13 years ago
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RE: Face Normals Issue

SORRY AND Thank You BOBO

13 years ago
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