urgrund
@urgrund
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Joined: Feb 15, 2024
Topics: 4 / Replies: 9
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RE: Edit_Normals() – vert pos in vert normal?

hmm, i just noted that if you conver to an edit poly or editable poly it destroys anything the edit_normals modifier did, converting to edit_mesh, ed…

15 years ago
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RE: Edit_Normals() – vert pos in vert normal?

cool, creating the modifier like that did the trick… thanks for the help! btw – why is it that some commands (even sequences of) can be executed with…

15 years ago
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RE: Edit_Normals() – vert pos in vert normal?

thanks for the reply… keen to try it out, but again, stuck on MaxScript not executing code in the script, but it will in the Listener. Now I’m tryin…

15 years ago
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Replies: 7
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RE: get number of visible vertexes

if you meant visible on the screen, as in like a ‘vertex count’ in the current camera view? then this could be approached like so: for each object i…

17 years ago
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RE: map vert / geometry vert relationships

ugh… thanks Bobo, i was actually confusing myself making it more complicated than needed! I (re-)read the help files that you suggested and with a f…

17 years ago
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Replies: 2
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RE: Getting the names of Map Channels

another whacky max script workaround… channelName = getUserProp myNode (“MapChannel:” + i as string) Where i is the map channel you want. Seems more…

18 years ago
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RE: Find flipped UV's

if by ‘correct’ you mean that if a texture had an arrow from left to right, then it’s displayed going from left to right on the 3D mesh? …so, it’s n…

18 years ago
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RE: perfect in listener, no go in a script?

cheers Bobo, works fine now! thanks for that!

18 years ago
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RE: perfect in listener, no go in a script?

hey. thanks for the suggestion but it didn’t solve it. to reproduce the problem, just create a new .ms file script and copy all the code in, the scri…

18 years ago
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Replies: 4
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Replies: 1
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