hmm, i just noted that if you conver to an edit poly or editable poly it destroys anything the edit_normals modifier did, converting to edit_mesh, ed…
cool, creating the modifier like that did the trick… thanks for the help! btw – why is it that some commands (even sequences of) can be executed with…
thanks for the reply… keen to try it out, but again, stuck on MaxScript not executing code in the script, but it will in the Listener. Now I’m tryin…
if you meant visible on the screen, as in like a ‘vertex count’ in the current camera view? then this could be approached like so: for each object i…
ugh… thanks Bobo, i was actually confusing myself making it more complicated than needed! I (re-)read the help files that you suggested and with a f…
another whacky max script workaround… channelName = getUserProp myNode (“MapChannel:” + i as string) Where i is the map channel you want. Seems more…
if by ‘correct’ you mean that if a texture had an arrow from left to right, then it’s displayed going from left to right on the 3D mesh? …so, it’s n…
cheers Bobo, works fine now! thanks for that!
hey. thanks for the suggestion but it didn’t solve it. to reproduce the problem, just create a new .ms file script and copy all the code in, the scri…