u3dreal
@u3dreal
New Member
Joined: Feb 15, 2024
Topics: 8 / Replies: 18
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RE: Problems with group export

Thanks John ! I will add this and it gives me a good idea on how to export groups why not writing groups into an array while opening and closing the…

18 years ago
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RE: Problems with group export

Just one last question, is there a difference between using vert = (getVert mesh v)*invmatrix and vert = in coordsys local getVert mesh v ?? One th…

18 years ago
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RE: Problems with group export

Ok thanks again Zbuffer !! Now with using the inv matrix it seems to work correctly… Thanks for the support evryone cheers u3dreal

18 years ago
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RE: Problems with group export

Thanks Zbuffer !!! Ok i will probably switch to multiply with the inverse matrix… i will have to multiply verts with the invmatrix … yes and the norm…

18 years ago
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Replies: 6
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RE: replacing mat preview in Mat editor ?

Also i have some problems when loading the rendered bitmaps as you see it works quite good but when i do the preview on an other material in another…

19 years ago
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Replies: 1
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RE: check if diffuseMap type is bitmap or not ?

Thanks Bobo now it works …great !! u3dreal

19 years ago
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RE: check if diffuseMap type is bitmap or not ?

Thanks alot for the tip bobo !! it works when using CLASSOF mat.diffuseMap != Bitmaptexture Thanks ! And i have another question. I noticed that t…

19 years ago
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Replies: 4
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RE: Preserve Texturecoordinates ?

Well what more can i say… Thank you very very much…! It just works……… If there would be the possibility to give points in this forum i would g…

19 years ago
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RE: Preserve Texturecoordinates ?

Thank you arketip for all the efford you put in to help me out… Hm not quite sure if i get you right here if i just export another vert the faces …

19 years ago
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RE: Preserve Texturecoordinates ?

Hi arketip, thank you very much your script works like silk !! OK indigo works the following here is a simple example of a 200x200x200 cube i alr…

19 years ago
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RE: Preserve Texturecoordinates ?

Hi arketip, yes you are right thats the case and it seems the 3ds export does the following . it duplicates the verts when there is more than on mapv…

19 years ago
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Replies: 10
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