Thanks John ! I will add this and it gives me a good idea on how to export groups why not writing groups into an array while opening and closing the…
Just one last question, is there a difference between using vert = (getVert mesh v)*invmatrix and vert = in coordsys local getVert mesh v ?? One th…
Ok thanks again Zbuffer !! Now with using the inv matrix it seems to work correctly… Thanks for the support evryone cheers u3dreal
Thanks Zbuffer !!! Ok i will probably switch to multiply with the inverse matrix… i will have to multiply verts with the invmatrix … yes and the norm…
Also i have some problems when loading the rendered bitmaps as you see it works quite good but when i do the preview on an other material in another…
Thanks Bobo now it works …great !! u3dreal
Thanks alot for the tip bobo !! it works when using CLASSOF mat.diffuseMap != Bitmaptexture Thanks ! And i have another question. I noticed that t…
Well what more can i say… Thank you very very much…! It just works……… If there would be the possibility to give points in this forum i would g…
Thank you arketip for all the efford you put in to help me out… Hm not quite sure if i get you right here if i just export another vert the faces …
Hi arketip, thank you very much your script works like silk !! OK indigo works the following here is a simple example of a 200x200x200 cube i alr…
Hi arketip, yes you are right thats the case and it seems the 3ds export does the following . it duplicates the verts when there is more than on mapv…