MultiMaterial is only an array of other material. You can access it like any array. .count for the number of submaterial. [x] for the specific materi…
Yeah, like that you could convert a whole scene with everything inside into XML.
Quite cool and quite useful. Thanks. Gonna bookmark this page. However, there is time where you can’t avoid the need of quotes… Like the XML header o…
So far I found little to no example of a DotNet System.XML in MaxScript. Of course it works, but can’t find example script. Aside, from this page : …
I didn’t read the whole thread… But I did have to export XML code to a file from MaxScript, which required me to put quotes in a string. So, in case…
Oups… Didn’t notice he wanted only selection. Should really read more.
Try : f the_STL_Floater != undefined do (closerolloutfloater the_STL_Floater) theClasses = exporterPlugin.classes rollout export_roll1 “Export” ( …
EncryptScript() doesn’t provide you with the capacity to protect your script from being seen? Of course someone with a lot of determination could fin…
That doesn’t work… And that annoyed me deeply as Topo, Geo and Prop all changed many time as I just translate a mesh. No way to know what the user act…
You can easily find the binary value with the function Bit.set. Example, you want to set the bit 25 to true… You do : bit.set 0 25 True It return…
Huh… The error say the value is undefined… If I’m not mistaken. So, you should have a proper integer or float to be able to convert it to a bitArray.
Quick like that… I would guess that modifying internally the value of a spinner doesn’t trigger the “on Spinner change do” as two spinning could targe…
I fear there is many many way to do it depending how and where you want your rollout, and the ammount of customization you want. Here is a quick code…
In the case of a “button pressed” it doesn’t get which entity is the Cust Att on. So imagine a create a Cust Att button that say “Turn into a chicken”…