Thanks for the help. Works fine.
I’m currently trying that… Hope it works…
Wouldn’t it run a second instance of the script with a second instance of the variable?
Actually, I never used RayMeshGridIntersect as I never got the need to. A simple intersectRay was enough for my work so far. So, sorry, can’t help yo…
I’m not sure to totally understand what you’re trying to do… But I will try something. Just ignore this post if it’s wrong. You know raycast only “co…
Depend what type of security you want… A while ago I made that watermark tool… While working a little bit, it was fairly easy for a maxscript user to…
Professor420: Yes, that function as you used it is useless. Because that is not the point of the function. Its intended use is as I stated, and as…
Yeah… No. I haven’t found any use to copy alone. As if I remember well Array1 = Array2 does kinda the same thing.
Ok… I checked back my old scripts, and yeah… used : NewArray = deepcopy OldArray It “duplicate” the whole data into a new array. So the new and o…
Ok, I’m just shooting something I remember from the back of my head with no sure thing at all… Is it the case of using NewArray = deepcopy OtherArr…
A multimaterial is only an array. So, theMulti[1] should return your first standard material. (Or whatever you put in the first multi slot) From now …
Not sure to understand… You can’t select all your vertices and press weld?
Oups. Missread. By maps, you means the class of them? Not maps as bitmap?