U.S.S_Speed
@u-s-s_speed
New Member
Joined: Feb 14, 2024
Topics: 10 / Replies: 47
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Replies: 7
Views: 21
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RE: Accessing Scripted Plugin data from SDK

Thanks for the help. Works fine.

16 years ago
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RE: Accessing Scripted Plugin data from SDK

I’m currently trying that… Hope it works…

16 years ago
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Replies: 4
Views: 16
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RE: Crysis style control in 3dsmax

Wouldn’t it run a second instance of the script with a second instance of the variable?

17 years ago
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RE: Raycasting question

Actually, I never used RayMeshGridIntersect as I never got the need to. A simple intersectRay was enough for my work so far. So, sorry, can’t help yo…

17 years ago
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RE: Raycasting question

I’m not sure to totally understand what you’re trying to do… But I will try something. Just ignore this post if it’s wrong. You know raycast only “co…

17 years ago
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RE: Lock Max File

Depend what type of security you want… A while ago I made that watermark tool… While working a little bit, it was fairly easy for a maxscript user to…

17 years ago
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RE: Copy array (shallow copy)

Professor420: Yes, that function as you used it is useless. Because that is not the point of the function. Its intended use is as I stated, and as…

17 years ago
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RE: Copy array (shallow copy)

Yeah… No. I haven’t found any use to copy alone. As if I remember well Array1 = Array2 does kinda the same thing.

17 years ago
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RE: Copy array (shallow copy)

Ok… I checked back my old scripts, and yeah… used : NewArray = deepcopy OldArray It “duplicate” the whole data into a new array. So the new and o…

17 years ago
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RE: Copy array (shallow copy)

Ok, I’m just shooting something I remember from the back of my head with no sure thing at all… Is it the case of using NewArray = deepcopy OtherArr…

17 years ago
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RE: Accessing a sub-material from its texture node

A multimaterial is only an array. So, theMulti[1] should return your first standard material. (Or whatever you put in the first multi slot) From now …

17 years ago
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RE: Is there an autoweld script?

Not sure to understand… You can’t select all your vertices and press weld?

17 years ago
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RE: Get maps and submaps of a material

Oups. Missread. By maps, you means the class of them? Not maps as bitmap?

17 years ago
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