Hey, spacefrog! Tell me what you mean by virtual mode?
It seems to me that I should split my btns in 3 small subcontainers and change them periodically.
Thank you, Denis, I got the idea. I’m implementing this to my main script already. Except that you know almost everything in scripting, you’re are a g…
Then you call it with the help of this argument, this way, avoiding defining it at the top.
Wait, every function is sending itself as an argument, right?
Denis, I have so many functions… Should I have all of them in one? Every additional function is anargument? My brains will blow up soon
Now, Denis, what’s next? how to solve “No outer local variable references permitted here:”? ( local ww=#(#(),#()) struct matDef…
accidentally added
It is important for my interior scenes, I can see where is this texture from, is it collected or not, as so on. It saves a lot of time, really. In an…
Do you mean this: ( struct matDef (mat, path) subInMats=#() fn capitalizeFirst str = ( str[1] = toUpper str[1] str ) fn fo…
if I defined it at the top: local getSubmats, capitalizeFirst, formatName then I don’t get this error.
denisT: why do you collect sub-materials searching in ArrayParameter props? does [b]getSubMtl()[/b] not work for you for any reason? because I ne…
Do you mean like this: ( local ww=#(#(),#()), subInMats=#() local getSubmats, capitalizeFirst, formatName struct matDef (mat, path) fn workMat…