Hey, is anybody alive here? I have a question. When dealing with UVs for n-gonal faces with the help of polyop.setmapface do you scan the position of…
A mix of DenisT code and getFacesByAngle fn found on this forum gave the expected result! Thx DenisT, Klvnk, PolyTools3D and other people here for you…
Hey, sorry for disturbing you, can you help me correct this code? I need to get planarFaces for all elements: #(1, 2, 3, 4) #(5, 6, 7, 8) #(9, 10, 11,…
I started the first step: find planar faces with face number 1: ( fn fastAttach nodes = ( k = 1 attach = polyop.attach while nodes.count …
DenisT is awesome!
It would be a sin for Denis, JokerMartini, Klunk, PolyTools3D, Gazybary, Vojta and others not to make some video courses! I know that it would take a…
Hey, Denis, I’ve made it by myself! I really love your approach :))) The last question I have – is how to operate in case when a face has 3 or more…
Denis, I start to understand your code now. It’s working great – I received now this: Tell me please now, how to detect the UV orientation of other…
I still think it’s possible to improve my code! I need to apply an UVmap to every element and to collapse. ( fn collectVertElements node = if iski…
I’ve noticed you made it for horizontal faces. Material ID is also important. Take a look to this max file. I have some tiles there, and a multimat…
Denis, your solution is really fast. The only thing is that the result differs from what is needed. Look, here is the original with simple UVW mappin…
fn mapMesh msh = ( nverts = msh.numverts; meshop.setMapSupport msh 1 true; for v = 1 to nverts do ( meshop.setMapVert msh 1 v (getvert ms…
But how to copy the current UVW? How to use it with meshop.setMapFace ? How to apply it to elements? in this case “elements” is an array with element…
Thank you! I have made a script that allows you to randomize position of UVW mapping for elements. You can add a certain UVW map to the object (let’s…