Thank you soo much. It’s working great. In my case it’s for ID and it should not repeat. But tell me please, how to change the color of the text insi…
Thank you Denis. This information is really very important. I will use your code in other script of mine that deals with external global var. Thank yo…
Oh, Jorge, as always you save me a lot of time! Thank you soo much! It’s working just fine now!
we render on a network where max 2012 is installed with all the needed plugins. Sometimes we download files for interiors/exteriors made in 2013/2014 …
If I open a code and I find “if..then” I’m looking always for “else” If I find “If..do” then I know that there is no other condition that di…
This approach is much better but still not finished: Try to apply this to the same model: ApplyPlanarMapping $ #(#{1…2},#{3},#{5},#{6…7},#{8},#{9},#{1…
Yea Jorge. You got the point. They have a mapping and we need to keep it.
Jorge, here is it! Try to exclude the same face from elements array no matter how. Thank you, Jorge for your efforts. I really need it. conve…
Jorge, I have just found a limitation for our script. I wanted to have the possibility to exclude faces with certain Ids from applying UV. In my case …
Jorge, I didn’t think it would take just 2 lines of code Thank you soo much!
Jorge, I could adjust your code to my needs. Please, now help me to use this code to allowflip like DenisT did in previous script for quads, just for …
Oh, Jorge! That’s exactly what I wanted! I’m soo happy now! Thank you so muuuuuchh! Hugs, hugs, hugs! I’ve tried it now and it’s working great. From…
People, please help me with UVs. I searched everything here on forum, and I don’t understand how to create UVs for n-gonal faces, and planar map for m…