I see now, it means, I cannot apply material to tag, that’s why.
Thank you LoneRobot. I’m closer and closer. I now get an error: Unable to convert: #Multi/Sub-Object:Material #737(VRayMtl:VRayMtl_1, VRayMtl:UI67,……
I know Denis, about tag, but I cant understand how to use it in other function: fn select_by_mat_fn = ( print thisbtn.tag — where should I…
This is the script I made some time before. Just btns from the left have to become function-able. Every btn has it’s material inside btnarray. when a…
because I need these btns to be function-able. I need for every certain btn to check the scene objects and so on.
Oops, I have just found a limitation: dotNet.addEventHandler btn “MouseDown” my_fn my_arument I cannot use arguments for my_fn How to get btnarray[…
Oh, yess! I did it before but I forgot. How could I!?.. Thank you, Denis!
Oh, my God! Now it’s working great! Jorge, you’re superb! Thank you soo much my darling :))))
may be we have to detach the mesh to elements for every ID, or is there a real solution without it?
Jorge, sorry for disturbing you so much. I deleted that line and anyway, I don’t know why, if I use this for the same obj file (when a texture is appl…
No, I don’t receive as well. I don’t know why! I’m pressing F5 in my browser. I’m waiting for your answer, that’s why I opened this forum so many time…
dropdownlist ddl_name items:#(“item1″,”item2”) …. on btn_01 pressed do ( ddl_name.items = #(“item1″,”item2”, “item3”) ) if you …
hey, I love this idea with bitarray because It’s giving fast result, but now, when I wanted to implement this to my needs I found that it gives #{1…6}…