Found a solution, it seems that faces can be optimized by welding verts that are extremely close to each other. It seemed to clear up my material issu…
aight denisT thanks again. Ill update the script and give it to my buddy perhaps this would be more professional.
In my case it didn’t matter it was only a matter of where the verts are in world coordspace corresponding to parents, everything else is lost in my cu…
HAHA I found the solution to my own problem. If anyone else wants to know this is how you do it. for OBJ in selection do( for a=1 to OBJ.numverts do…
Sorry for another bump this will be my last attempt at this. I realized before that my code was dirty and found a way better and cleaner way to get w…
danisT you are a wizard brother. Thanks again this actually works allot better then the method i’m currently using. Back on the original topic, I nev…
This isn’t what i’m trying to do. It technically is a way to do things and is my current method but I’m trying to stay away from arrays so that my GUI…
Sorry for bump I just haven’t figured out the last part of of denisT’s suggestion and need a little bit of help. I was thinking about using my method …
Ah yes that actually makes allot of sense. Ill test it out later on today. *EDIT OK I figured out how to get the amount of faces in each material in …
I’m sorry I was vague. Its 5:20 AM and I’m tired. What I meant was, say that I have a flat model that consists of 3 faces 2 of the faces have the sam…
% is the value of the array given after the quotation marks is like hitting enter key in notepad. here is an example script. a=”12″ b=#(“lemonaide s…
sorry for bump I just need help in this last thing, maybe I should have been more specific in my question I realize that its not very descriptive. OK…