coords.coordType = 2 on your dent material. i.e. _d = dent() _d.coords.coordType = 2 Hope it helps!
Guess I found the answer myself. WARNING: You cannot change an object’s mesh in a #preRenderFrame , #postRenderFrame or any of the #beginRendering* …
Hi, I took the liberty to translate denisT’s c++ code from the thread linked above to Python. I hope that is alright… I do not know how it holds up sp…
Alright, thanks! I’ll check it out
ah, of course! That seems to work, thanks!
Thanks for your replies! I’ll definitively check out the PRT loader. For now I got it working with particle flow and it’s fast too. But so far I’ve on…
Yes, I am guessing you’re thinking about Helix. The preview version expired today and they’ve discontinued the development. “The technology preview …
Yeah, all our rigs have different named sliders, ranges etc, so I guess I would have to parse the code. Your link to Grant’s CA Manager might be a tim…
Hi, thanks for your reply. The CAs I’m modifying has been created with the Parameter Editor, so the code format should be fairly standardized on all t…