soulburn3d: You can also use my splineManager tool: Neil Thanks Neil! Forgot to look in there! Already have them installed
Worked a treat! Thank you very much
Hey guys! Thanks for getting back to me! For some reason my email notification didn’t come through I will give your suggestions ago. Thanks again!!
My main problem was using the simulated rope spline and then skinning it to my characters tentacles. So in order to do this, I needed the spline to ha…
Hey. Cheers for the reply. Yeah, I managed to come up with a work around but it would have been interesting to know. I basically created equal amount…
Hey mate! Well the upside down option works like a treat, they now keep the same orientation. Unfortunately they still flip from left to right and vic…
Appreciate all the replies! Such a helpful community.
Ah, thank you so much! I’ll go and give it a shot right now!! You are a star!!!
I’m using 3ds max 2010!
Blimey! Fast work! This is very exciting!
Seriously, I cant thank you enough for this mate! If you were close to where I live I would buy you a nice cold beer! Edit: Hmmm, I responded to your…
Hmmm, hopefully they will all link to the vertex points of a rope simulation, so I shouldn’t have any key framing… does that make sense, or am I barki…
Wow thanks friend! I love these forums Wish, I had the ability to do it myself!! I do have my little Maxscript book but have yet to get into it as …
Hey, its just the end result. I’m no programmer… far from it haha. For me, using scripts seemed to be the only to get around my problem. Could you po…