@Gumtoo that was what I was searching for… I put together a small dirty sample which is creating a box, hanging in the do while loop until the conti…
again to much simplification from my side… my f1 contains a loop… fn process = ( –manipulate scene a = box() for k in children do ( …
Hi lo, I tried the code (I guess the ‘::’ was not intendet) and it’s definitvely an interesting solution. Unfortunately it’s not working for me that …
hi dennis, I tried a .net backgroundworker in the meantime which is executing ManagedServices.MaxscriptSDK.ExecuteMaxscriptCommand(“Box()”); Thre…
Thanks Gravey, the dotNet.setLifeTimeControl was the solution i searched for! Regards, Stefan
why don’t you duplicate your simulation file? this is easy with scripting… i made some tests with modifying render geometry while rendering – it’s a …
select sphere01 and then type in $.pivot = [10,10,10]
there is a new interface in max 2010 called IDisplayGamma which provides this functionality…but not in max 2008
another possibility would be – in case you do want to flip it on local x for i = 1 to getnumverts $ do( local IPos = getvert $ i IPos[1] = $.positi…
you can multiply the obj.scale by [-1,1,1] to mirror on x in local space…
the “print” or “format” function usually generates output in the listener – simply remove these in your code…
there is a simpler way to convert instanced/referenced objects: select one instance add a editmesh modifier on top rightclick on the added modifier a…
in case you have 2 objects o1 and o2 – they have both an uvw_map modifier as the only modificator the math for aligning the gizmo of the first to the…