Tosyk
@tosyk
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Joined: Feb 14, 2024
Topics: 29 / Replies: 88
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RE: Rotate a bone in hierarhy and then rotate it back

btw I have local rotations for bones, like X=-20, Y=5, Z=-35 is it possible to translate this (?): bnNames = #($j_shoulder_ri, $j_shoulder_le) for o …

6 years ago
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RE: Rotate a bone in hierarhy and then rotate it back

Tosyk: bnNames = #($j_shoulder_ri, $j_shoulder_le) for o in bnNames do o.transform = (rotateXmatrix -20) * o.transform thanks. but I already setu…

6 years ago
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Replies: 16
Views: 47
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RE: Use pattern with specific string

thank you very much denis! that’s heavy but it’s something from which I can learn more

6 years ago
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RE: Use pattern with specific string

generally I have a folder with FBX models in it. next to each FBX there’s a mentioned *_materials.TXT where * – is a name of FBX. my big goal is to c…

6 years ago
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RE: Use pattern with specific string

well the script I posted do the search for about 10sec. it listed the files with “.dds” on their end only. script can’t find other files though. so 10…

6 years ago
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RE: Use pattern with specific string

the files might be changed. I don’t wanna re-list this kind of data. in my case it’s counterproductive. will these two mentioned solutions will do the…

6 years ago
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RE: Use pattern with specific string

sorry, it’s been night here… the file 1FA83D69D89B24_materials.txt could look like this: Material <matName> ========================== TEXT &l…

6 years ago
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Replies: 16
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6 years ago
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RE: merge 2 skeletons with different bone names

Ok, I have an idea. Basically I need to have both skeletons with the same names. So, I have 2 max files: one with the skeleton with “bad” names and a…

9 years ago
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RE: merge 2 skeletons with different bone names

there’s a perfect script made by gildor which can merge several skinned meshes by bone names. It imports .psk files. I want something similar but in …

9 years ago
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RE: merge 2 skeletons with different bone names

bone names are frequently changing. so it’s impossible to make bone names list. I thought that is possible somehow check and compare transformations/c…

9 years ago
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RE: merge 2 skeletons with different bone names

okay, this is something interesting. So you saying that’s possible to automatic find out wich bones I need (i.e. actually linked to the mesh) and wich…

9 years ago
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