denisT: Kd-tree algorithms are included in my MXS extension it is private I suppose?
thanks Denis, just launch it on my machine – still processing this example file. I just thought if selection of all scene meshes and then searching f…
here’s an example of the scene: there’s two overlayed roads and other objects. I want to by selecting object “Mesh_3173” all of these objects to be …
thank you guys for putting an effort for me, I really appreciated. But again I don’t understand how to use it — mean that I don’t know what parameters…
thanks a lot! but what is target? I have thousands of objects in the scene and by selecting 1 I want all nearest by vertices would be selected too
yes! and I think that having a way to set a threshold for the nearness is a good idea actually edit: ofcourse if in your example red have a role of a…
Denis, thanks for the reply, you got the point right! The issue is that I know the structure of the solution but I don’t know exact commands btw, I j…
are there any thoughts guys?
thanks denis, really appreciate for you help! unfortunately my knowledges are way too far from the understanding such a complex solution — right now …
thanks! seems like this is something I’m looking for. only this code: bnNames = #($j_shoulder_ri, $j_shoulder_le) rot_tm = (eulerangles -20 5 25) as…
Well I have a character in pose that doesn’t fit my needs. I simply rotate some bones localy. I can do it straight with the code I posted. But what I …
denisT: you rotate now as i can see in absolute coordinate space what makes you think that? how I rorate: make coord. system Local then choose bo…
thanks for the tips, denis! that’s usefull however – as I mentioned – I already rotated bones (in their local coord). the number of bones is huge, it…