Tosyk
@tosyk
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Joined: Feb 14, 2024
Topics: 29 / Replies: 88
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RE: I need to select objects next to selected object by same vertices position

denisT: Kd-tree algorithms are included in my MXS extension it is private I suppose?

6 years ago
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RE: I need to select objects next to selected object by same vertices position

thanks Denis, just launch it on my machine – still processing this example file. I just thought if selection of all scene meshes and then searching f…

6 years ago
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RE: I need to select objects next to selected object by same vertices position

here’s an example of the scene: there’s two overlayed roads and other objects. I want to by selecting object “Mesh_3173” all of these objects to be …

6 years ago
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RE: I need to select objects next to selected object by same vertices position

thank you guys for putting an effort for me, I really appreciated. But again I don’t understand how to use it — mean that I don’t know what parameters…

6 years ago
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RE: I need to select objects next to selected object by same vertices position

thanks a lot! but what is target? I have thousands of objects in the scene and by selecting 1 I want all nearest by vertices would be selected too

6 years ago
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RE: I need to select objects next to selected object by same vertices position

yes! and I think that having a way to set a threshold for the nearness is a good idea actually edit: ofcourse if in your example red have a role of a…

6 years ago
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RE: I need to select objects next to selected object by same vertices position

Denis, thanks for the reply, you got the point right! The issue is that I know the structure of the solution but I don’t know exact commands btw, I j…

6 years ago
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6 years ago
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RE: Rotate a bone in hierarhy and then rotate it back

thanks denis, really appreciate for you help! unfortunately my knowledges are way too far from the understanding such a complex solution — right now …

6 years ago
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RE: Rotate a bone in hierarhy and then rotate it back

thanks! seems like this is something I’m looking for. only this code: bnNames = #($j_shoulder_ri, $j_shoulder_le) rot_tm = (eulerangles -20 5 25) as…

6 years ago
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RE: Rotate a bone in hierarhy and then rotate it back

Well I have a character in pose that doesn’t fit my needs. I simply rotate some bones localy. I can do it straight with the code I posted. But what I …

6 years ago
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RE: Rotate a bone in hierarhy and then rotate it back

denisT: you rotate now as i can see in absolute coordinate space what makes you think that? how I rorate: make coord. system Local then choose bo…

6 years ago
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RE: Rotate a bone in hierarhy and then rotate it back

thanks for the tips, denis! that’s usefull however – as I mentioned – I already rotated bones (in their local coord). the number of bones is huge, it…

6 years ago
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