You can try this fn get_all_maps = ( tex_array = #() for tex_class in texturemap.classes do join tex_array (getclassinstances tex_class) return te…
I tried the Asset Metadata Stream like you said , but the problem is that i cant figure out how to get the BitmapTexture or the VrayHDRI that use that…
that’s weird because if i’m doing this : struct myUIStruct ( CONST_UI_WIDTH = 400, CONST_UI_HEIGHT = 300, CONST_BUTTON_TITLE = “myButton”, theR…
As simple as that, thanks DenisT. Do you know the true reason why it’s not working in a rollout definition ?
Thanks for your answer. It is nearly the same as my init function. But why this array of modifiers cant be set directly ?
The way i found to make it work is with an initializing function for my struct : struct exStruct ( myArray2, fn _init_ = ( myArray2 = #(Bend,…
You’re welcome.
vSourceObj = selection[1] vClonedObj = copy vSourceObj vSelection = (polyOp.getFaceSelection vSourceObj) polyop.deleteFaces vSourceObj vSelection…
Use this script. (the object has to be an editable poly) The only way i found is to clone the object and delete the faces vSourceObj = selection[1] …
I found the way, using your advice : myselection = selection as array for i=1 to myselection.count do ( max modify mode PCMod = myselection[i…