TonyDugard
@tonydugard
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Joined: Feb 15, 2024
Topics: 7 / Replies: 15
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RE: Collecting scene maps

You can try this fn get_all_maps = ( tex_array = #() for tex_class in texturemap.classes do join tex_array (getclassinstances tex_class) return te…

5 years ago
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RE: [Python] Equivalent of MXS getClassInstances

I tried the Asset Metadata Stream like you said , but the problem is that i cant figure out how to get the BitmapTexture or the VrayHDRI that use that…

5 years ago
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RE: Can't figure out how to access member in a structure

that’s weird because if i’m doing this : struct myUIStruct ( CONST_UI_WIDTH = 400, CONST_UI_HEIGHT = 300, CONST_BUTTON_TITLE = “myButton”, theR…

9 years ago
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RE: Can't figure out how to access member in a structure

As simple as that, thanks DenisT. Do you know the true reason why it’s not working in a rollout definition ?

9 years ago
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RE: Curious behavior in a struct

Thanks for your answer. It is nearly the same as my init function. But why this array of modifiers cant be set directly ?

9 years ago
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RE: Curious behavior in a struct

The way i found to make it work is with an initializing function for my struct : struct exStruct ( myArray2, fn _init_ = ( myArray2 = #(Bend,…

9 years ago
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RE: Detaching Elements without resetting Normals?

vSourceObj = selection[1] vClonedObj = copy vSourceObj vSelection = (polyOp.getFaceSelection vSourceObj) polyop.deleteFaces vSourceObj vSelection…

9 years ago
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RE: Detaching Elements without resetting Normals?

Use this script. (the object has to be an editable poly) The only way i found is to clone the object and delete the faces vSourceObj = selection[1] …

9 years ago
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RE: CacheOps Weird Behavior

I found the way, using your advice : myselection = selection as array for i=1 to myselection.count do ( max modify mode PCMod = myselection[i…

12 years ago
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