You can also do it by using scene xRef, with the added bonus of also being able to access the rootnode and any custom attributes it contains. This is…
OK, how about something like this: allStringValues = #() for a in sceneMaterials do ( propNames = getPropNames a for b in propNames do ( …
So you’re trying to append some property values of a material to an array? If so, here’s some code to do that. In this example the script will loop t…
Glad to hear it worked well. No problem, happy to help
There is no need for the string after “importfile”. This is doing absolutely nothing and the import function is ignoring it. The reason you are gettin…
Whoops, forgot to reset max inbetween each import/export. Here is the updated code that resets max. Edit: Also noticed I had not set the fbx export f…
This should work. I’ve not tested it though as I don’t have any mdb files ( local files local folderPath = getSavePath() if folderPath != und…
Ah interesting. I’d be interested to learn what situations are better with the event, and why. Seems quite odd that the manual method would not work…
There is no need for the execute. Instead you should use if != undefined do. rollout rlinfo “Info” ( local data_Project = 5004 local data_JobName …
I’ve had this issue on Windows 7 32 & 64 bit, max versions 2009 to 2011. It seems to happen whenever you haven’t saved your max scene for a while….
Ahhh thanks for the heads up. I never know that shortcut existed but I’ll be sure to use it from now on. Hopefully this issue only exists with the int…
Ah actually having reread your post I think that won’t work. So you’ve created a dialog window and you want that to always sit on top of the UV editor…
Are you using a rollout or a dotNet form? If you’re using a dialog/rollout then it should always be on top. If you’re using a dotNet form then you n…
Cheers for sharing Lo, very interesting method. I was way off