So after awhile this is what I ended up with. Renames the material names and the subMats. ( global subMatName global nextInt global varMatName …
The main issue is I am still getting a “undefined” error when running the script. It is as if it cannot find the sub mats. This is the snippet I have…
Im not deleting it, The tool is about for 100 150+ maxfiles, I need to make sure a weapon and the weapon bone it is snapping too are aligned with the …
Well in the future the naming convention that this file comes up with will be in place for all the new files. This app seems like it will be fun but I…
That was awesome! Works perfect. Thank you so much!
it is a custom material ui I have to use. When I click the bit map’s name/path it does open the same selection to select what type of image I want to …
I was just using it in a simple test roll out, but it failed. =/ The only way I can reload the bitmap is the show standard map in view port button. I …
When I try and use that I get a error, Sorry Im still pretty dang new to max script and some things go right over my head! – Error occurred in btn_te…
Thank you! this is a huge huge huge help!