TheGrak
@thegrak
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Joined: Feb 14, 2024
Topics: 31 / Replies: 197
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RE: vertex distance part 2

You may run into a problem where the nodes in your scene aren’t all editablePoly meshes. This will cause the script above to break, as it expects the…

13 years ago
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RE: vertex distance part 2

Here is a script that will delete any subelement or node in the scene with 30 vertices. Feel free to modify it to meet your needs: fn detachSub myMe…

13 years ago
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RE: vertex distance part 2

will your CAD imported mesh always be one mesh with one stray subelement, or could there be multiple meshes with multiple stray subelements? what s…

13 years ago
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RE: MassFX Maxscript quick reference

So I ran the script a few times and logged the output from the listener window. The exception manifests intermittently. I can’t duplicate it 100% of …

13 years ago
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RE: MassFX Maxscript quick reference

So, max is crashing when trying to apply a massFX modifier to certain meshes. I added this bit of code to the code above: for node in Geometry do …

13 years ago
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RE: MassFX Maxscript quick reference

The above code suffers from a fatal flaw: the modifiers are all instanced, and therefore use the wrong mesh for collision detection. Here’s a script …

13 years ago
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RE: MassFX Maxscript quick reference

Here is the example above with additional code that fragments the cubes. It’s pretty quick too, but I’m sure it could be faster. –massFX maxscrip…

13 years ago
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Replies: 5
Views: 22
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RE: structs – lost properties

actually, i was just missing the () after person. d’oh!

13 years ago
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Replies: 2
Views: 9
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RE: progress bar oddity….. any ideas?

I’ve got a script with a fairly lengthy run time so I’ve added in the progress bar, and keep it updated as we loop through all the geometry in the s…

14 years ago
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RE: Free But Encrypted

I haven’t posted in a while, but this thread caught my attention. I think all maxscripts should be released unencrypted for 3 reasons: You can dec…

14 years ago
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RE: A quick and simple slicer

I refined this core into a rollout. This rollout was then integrated in destruktorV2. Here’s a standalone version of simpleSlicer, perhaps someone wi…

14 years ago
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Replies: 1
Views: 12
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RE: The Viewport Maxscript Editor – NEW

Yep, waterbear is based on scratch. Although both of these give me hope for the VME, I don’t like how the nodes resemble puzzle pieces that snap toge…

14 years ago
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