Here is the script refactored to use a struct, if you really wanted to: ( local a, b, c struct nodeStruct ( sceneNode, nodeArray, fn Cus…
Here is your script in a working format. I’ve removed the struct, and had to drop a few functions, but it does what (I think) you want it to do: (…
lo, that startup script is awesome! I did not know that vray had a silent node. More than likely, if silent mode suppresses popups, this will allow …
lo, you’re right – back burner will attempt to restart the server, if max crashes. but, if max crashes and a dialog pops up requiring user interactio…
Why not just render the scene with backburner? Node won’t restart automatically after crash. Backburner is great though. Do you use alot of MR pro…
Thanks stigatle, that does help. Here is a batch file that checks to see if 3dsmax.exe is running, and if it isn’t, launches 3dsmax 2012, passes a .m…
Cluster Spline Attach Time: 883569ms Memory: -1777152L Splines Attached: 10201 I’m not even going to try the Linear attach for 10201 circles. …
Linear spline attach for 100 circles: 253ms. Linear spline attach for 1111 circles: 346905ms. Cluster spline attach for 100 circles: 162ms Cluster sp…
Ah, here is a much nicer spline attach fn: –select the splines you want to attach, then run the script ( function splineAttach objArr = ( l…
why do you think this method faster than the simple linear one? did you compare? I didn’t compare, just needed to attach several thousand splines an…
I needed to attach several thousand splines, so I modified Tyson’s cluster attach to support splines. Thought this may be of use to someone else somew…
Attaching of meshes is a lot faster than attaching of polys, but we are talking about polys. Yeah, way faster. Example: try(destroydialog teaRol…
I’ll stir the pot a little more: I’ve gotten the background worker to update meshes in the viewport, it’s documented in this thread. You can even c…
Disabling Windows Ghosting makes the background worker thread waaaaay more stable. I don’t even need the with redraw off ( ) context anymore. I gues…