TheGrak
@thegrak
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Joined: Feb 14, 2024
Topics: 31 / Replies: 197
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RE: Custom attribute help in maxscript

Here is the script refactored to use a struct, if you really wanted to: ( local a, b, c struct nodeStruct ( sceneNode, nodeArray, fn Cus…

13 years ago
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RE: Custom attribute help in maxscript

Here is your script in a working format. I’ve removed the struct, and had to drop a few functions, but it does what (I think) you want it to do: (…

13 years ago
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RE: Controlling renders thru batch files

lo, that startup script is awesome! I did not know that vray had a silent node. More than likely, if silent mode suppresses popups, this will allow …

13 years ago
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RE: Controlling renders thru batch files

lo, you’re right – back burner will attempt to restart the server, if max crashes. but, if max crashes and a dialog pops up requiring user interactio…

13 years ago
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RE: Controlling renders thru batch files

Why not just render the scene with backburner? Node won’t restart automatically after crash. Backburner is great though. Do you use alot of MR pro…

13 years ago
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RE: Controlling renders thru batch files

Thanks stigatle, that does help. Here is a batch file that checks to see if 3dsmax.exe is running, and if it isn’t, launches 3dsmax 2012, passes a .m…

13 years ago
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RE: Fast attach algorithm

Cluster Spline Attach Time: 883569ms Memory: -1777152L Splines Attached: 10201 I’m not even going to try the Linear attach for 10201 circles. …

13 years ago
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RE: Fast attach algorithm

Linear spline attach for 100 circles: 253ms. Linear spline attach for 1111 circles: 346905ms. Cluster spline attach for 100 circles: 162ms Cluster sp…

13 years ago
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RE: Fast attach algorithm

Ah, here is a much nicer spline attach fn: –select the splines you want to attach, then run the script ( function splineAttach objArr = ( l…

13 years ago
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RE: Fast attach algorithm

why do you think this method faster than the simple linear one? did you compare? I didn’t compare, just needed to attach several thousand splines an…

13 years ago
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RE: Fast attach algorithm

I needed to attach several thousand splines, so I modified Tyson’s cluster attach to support splines. Thought this may be of use to someone else somew…

13 years ago
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RE: Fast attach algorithm

Attaching of meshes is a lot faster than attaching of polys, but we are talking about polys. Yeah, way faster. Example: try(destroydialog teaRol…

13 years ago
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RE: Background worker updating meshes

I’ll stir the pot a little more: I’ve gotten the background worker to update meshes in the viewport, it’s documented in this thread. You can even c…

13 years ago
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RE: Background worker updating meshes

Disabling Windows Ghosting makes the background worker thread waaaaay more stable. I don’t even need the with redraw off ( ) context anymore. I gues…

13 years ago
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