TheGrak
@thegrak
New Member
Joined: Feb 14, 2024
Topics: 31 / Replies: 197
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RE: Protecting encrypted maxscripts

@Lonerobot: that setup and pipeline you’re describing sounds pretty amazing. But what I’m trying to convey is that the private methods of a struct sh…

13 years ago
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Replies: 2
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RE: poll

I’ve found myself using maxscript for a variety of industries from vfx to web design to oceanic imaging. maxscript’s uses are as limitless as your im…

13 years ago
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RE: see what maxscript is running?

@AlpineMan and Lonerobot: Yes, all threads created with dotnet by maxscript evaluate inside the 3dsmax.exe process. I was referring to the fact that …

13 years ago
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RE: see what maxscript is running?

There is no such thing as a maxscript running in the background. ( –maxscript in the background maxScriptString = @”for i=1 to 10 do (myBox = …

13 years ago
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RE: As the Array can be CustAttribute parameters??

Or: ( –based on code by denis Trofimov fn applyObjectData node theArray:#() = if isvalidnode node do ( str = “attributes objectData ( ro…

13 years ago
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RE: Background worker updating meshes

‘of course it crashes, you need to use thread invoking , you can’t just barge in on your main UI thread’ This was what I was hoping to accomplish wi…

13 years ago
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RE: Multithread in Maxscript

it’s not limited to 1 core, it’s limited to one thread. all viewport, all scene operations should be in the same thread. mxs isn’t limited by number …

13 years ago
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RE: Multithread in Maxscript

Maybe in Max 2013 they will add MultiThreaded Scripting I think that would require a rewrite of maxscript, and the devs have been hesitant to change…

13 years ago
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RE: Multithread in Maxscript

wtf, autodesk? Quoted for agreement!

13 years ago
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RE: Multithread in Maxscript

I tried creating objects in max with your background worker code, similar to how I was doing it before. However, this no longer works and crashes max…

13 years ago
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RE: Creating a Mesh is faster than Instancing One?

The fastest way to create a mesh is to “will” it into existence. While staring at the screen, telepathically flip the correct bits and bytes to creat…

13 years ago
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RE: Poof, it disappers.

The line… global ChunksArray = $Fragment* as array collects all scene objects named “Fragment(whatever)” into an array that the script operates on. …

13 years ago
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RE: Lighting Tools

I am currently developing a little script (rather a collection) called “Lighting Tools”. I want to include stuff that makes it easier/faster etc. to l…

13 years ago
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RE: Baking a Psys to Animated Meshes

lo, thanks for the pointer to that script. i figured out what the issues were: Any particle flow can contain any number of particles at any given fr…

13 years ago
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