Ok this is working… sort of ok for my purposes. It works much much better in SO mode but doesn’t work at all when the object itself is moved. Is the…
Ok. Finally got some time to come back to this. Quick question what is the “GetAnimByHandle” function doing? Why does the function have two inputs b…
For the record I’m pretty sure a Return at the end of a function is ignored per Bobo’s maxscript comments. So Return will be slow in the middle of a …
Hmmm normalized weighting… that’s nice and elegant. I took the brute force approach. deltaXYZ = [0.5,0.5,0.5] centerpoint = ((((((p0.pos)*(1-deltaX…
Ha! Stupid slaps self with trout No wonder it didn’t make any sense. My equation for “0.x along line between two points” equation was COMPLETELY wron…
I’m writing my own FFD transform. But for object positions instead of vertex positions. I wrote a hack using a real FFD transform and an editable mes…
In the case of 2D here is what I came up with: y = ((p0.y+p2.y)(%y) + (p3.y+p1.y)(%y))(%x) etc etc etc… (Find the delta Y along both sides. Find …
Bump? Nobody knows the 2x2x2 ffd transform equation?
Very cool. I’ve done a similar technique for toon shading but the calcualtions take FOREVER. What was performance like with that many shapes? My solut…
Are you closing/reopening the dialog?
Just remap the arrow keys to WASD and you’re done.
It will get cracked but lots of users also won鈥檛 read the license which says they need to pay as long as it continues to work. Case in point WinRar. …
I wrote a similar script a while back called julienne. macroScript Julienne category:”Pongoloid” buttonText:”Julienne” toolTip:”Julienne” ( undolab…