thatoneguy
@thatoneguy
New Member
Joined: Feb 14, 2024
Topics: 77 / Replies: 395
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RE: simple error but frustrating!!

Where are you trying to declare the rollout? I think rollouts have to be global and can’t be defined within an “if” statement for instance. Might be …

18 years ago
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18 years ago
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RE: apply new diffusemap to every object

showTextureMap materialname on

18 years ago
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RE: Bold_italic_string ?

While we’re on the subject of formatting. Is there also any way to change the color of text in a format, print or rollout?

18 years ago
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RE: Nested Functions and Rollouts

[color=white]A script is worth a million words: [/color] Global stuff = #(“There is a Variety 1234″,”There is a lack of Virtuosity 1234”, “Captain…

18 years ago
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RE: rotate() returns "call needs function"

You were trying to define “rotate” as a global variable earlier in your code. So when it tried to run that part of the code it was actually executing:…

18 years ago
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RE: rotate() returns "call needs function"

I have seen that error message before but I’m trying to recreate a scenario and am failing to do so.

18 years ago
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RE: rotate() returns "call needs function"

Could you post your scene file? I still can’t replicate the error message or any error message for that matter. If the two objects are just cubes then…

18 years ago
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RE: rotate() returns "call needs function"

I can’t replicate that error message. It works perfectly here. One problem that should be kicking up an error is NewAngle needs to be a float not in…

18 years ago
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RE: Maxscript debug question

arghh() works too. Whenever Max9 Finds a function it doesn’t recognize it dumps every variable currently in memory into the listener when it gives th…

18 years ago
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RE: Maxscript debug question

hehe. Not exactly an officially sanctioned debugging methodology but it works. Well… it works in max 9.

18 years ago
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RE: Maxscript debug question

More debugging than you could possibly ask for, just type: “Cuku ()” in your max script where you want to see what’s going on. Then run your script a…

18 years ago
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RE: Maxscript debug question

Yes. In max 8+ they added a debugger. If you go to Help -> MaxScript Reference and type in “debugger” in the index they have also included a tuto…

18 years ago
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