thatoneguy
@thatoneguy
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Joined: Feb 14, 2024
Topics: 77 / Replies: 395
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RE: Selection Position Matrix

Should work although I can think of a scenario based on scenes I have where this would still break. You select an object that is part of an open grou…

18 years ago
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RE: Selection Position Matrix

Theoretically if you select objects in an open group it would break their grouping assignment. I suppose you would want to store each object’s origin…

18 years ago
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RE: Selection Position Matrix

Selection sets don’t actually have a position. What’s a little odd is that Max’s “centering” of the transform gizmo isn’t actually the “center” locat…

18 years ago
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RE: Selection Position Matrix

dest = [0,0,0] CurPos = selection.center SelectMove = Dest – CurPos s = selection as array for o in s do ( o.pos += selectMove )

18 years ago
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RE: Data input to max script

-Filestream can load data if you have a text file being modified somewhere. -I posted a MySQL interface tutorial a year or so ago here. -There is an o…

18 years ago
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RE: Why are helpers so slow compared to geometry objects?

Couldn’t you use a green sphere primitive with “display as wireframe” checked in its properties?

18 years ago
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RE: Random Scale Objects script?

Hehe perhaps we could agree to refuse to help you in the future. Then you can tell him. “They’re all being mean and unless you give me time to learn m…

18 years ago
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RE: CgTalk Indenting

Yeah that was a mistake. But even on code it still doesn’t indent properly. It will indent correctly if I paste it into an RTF application like Word…

18 years ago
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RE: CgTalk Indenting

XP here too. Just tried it in Max 8 and 9. Exact same result.

18 years ago
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RE: CgTalk Indenting

macroScript addselect category:“Edit” ButtonText:“AddSelection” ToolTip:“Adds to Selection” ( global addSelecton global sel = selection as ar…

18 years ago
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18 years ago
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Replies: 11
Views: 48
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RE: Dynamic object list

AllObjs = #() AllCyls = #() AllObjs = $objects as array for i = 1 to AllObjs.count do ( if MatchPattern AllObjs[i].name pattern:”cg_*” == true the…

18 years ago
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RE: Copying texture map

newdir = “C:\\New Folder\\” maplist = usedmaps() makedir newdir for map in maplist do (mapname = FilenameFromPath map copyfile map (newdir+mapname…

18 years ago
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RE: Export animation to poser

blink Blink… Into Poser? Did I hear the question right? I better go to the doctor I’m not feeling well and I think I’m hallucinating.

18 years ago
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RE: how to know integer is power of 1 or 2???

Another way to express it is mathematically: (2n) = “Even” [2,4,6,8,…] and ((2n) -1) = “Odd” [1,3,5,7,…] anyway this should do it: fn ParImpar n…

18 years ago
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