Hey! Whadya know! If I use imgtag instead of bitmap it’ll just give me two layers to work with if the top layer has an alpha channel. Even better. Th…
Hi me again. How do you composite (using paste I presume) without overwriting the old buffer? example draw backgroundBitmap ‘plate’ imgtag.bitmap =…
Found a little problem with the RLE approach. It doesn’t work if it runs off the image on the left or right side. A quick and dirty fix: fn drawb…
For my application it seems like the RLE method is fastest since most boxes are unique. One annoyance is the rollout.bitmap UI element applies a 2 pi…
Ok one last question to add to this little discussion. How do I ‘draw’ words? Create a bitmap with my font’s alphabet and copy/paste ala the classic …
Ok I have a performance question. Which is faster? setPixel? or pastebitmap? It seems like the first time I run it setPixel smokes paste by like 1…
Ahhhh! Perfect. Thank you.
Well the easiest way to describe it would be to imagine there are a bunch of boxes on a floor and the dialogbox is a view looking down on them. It ge…
There is an application which I can’t remember the name of it but it’s a 3DS Max file batch renderer. Which does just that. If you could find it. That…
It wouldn’t be 100% accurate but how about: function particleTrajectoryToArray pf pIndex = ( pdist = 0 local prevloc for t = 0 to animationran…
frames = #(4,6,25) for f in frames do ( rendTimeType=4 rendPickupFrames=(F as string) rendoutputfilename = (“C:\\ouput_”+(f as string)+”.tif”)…
[left] max quick render ? [/left]
The Render() function is independent of the global settings. It’s equivalent to executing a command line render. If you want to do the equivalent of …
If a floater gets docked to something I don’t think you can just “destroy dialog”. Don’t you have to unregister it first too?