Also don’t forget there are User Defined Properties. Edit: Nevermind… go ahead and forget User Properties. They don’t have arrays at all
It can hold just about anything if you save it as a string.
I would recommend against the filesize method. I used it extensively in a script and it failed on occasion to identify that a file didn’t exist.
All of the function names for getting and returning folder/file names are really wonky: Getmaxfilesavefilenamefromfileofsavemaxfilename() The three…
pos:[x,y] is for when you’re executing a function or defining a struct. example: struct human (pos) bob = human pos:[5,5] or in the case of a fu…
Well here is what I have now. Still just using scene cubes as a quick and dirty way to drive the BoxShapes array. It’ll be replaced with more speciali…
Interesting. So when I do: Canvas.bitmap = CompositeBitmap should I be doing copy Canvas.Bitmap CompositeBitmap as well? So that the assignment of…
But GC() causes a pretty big performance hit. I tried executing a GC() on each tick but that caused some serious problems and slowed it wayyyy down. …
It kind of does but if you do bitmapOne = bitmap 16 16 BitmapTwo = copy bitmapOne setpixels bitmapTwo [1,2] #(black) bitmapOne = undefined Shouldn’t…
Ahhhhhhh so just treat bitmaps as if they were nodes. They still exist beyond the variable they’re associated with got it. Just like if you said ne…
I got it mostly working… but have been unsucessful in tracking down the memory leak through trial and error. I thought it might be at first because …
Oops I accidentally hit Edit instead of “reply” to my previous comment. See above. Is there like a V-Sync or equivalent step I’m missing? Edit: I jus…
try(destroyDialog BoxDrawing)Catch() global BoxDrawing global BoxShapes = #() ( struct BoxShape (pos,width,height,border,bordercolor,bgcolor,active,f…