Teirz
@teirz
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 22
Reply
RE: Accessing Custom Attributes Paramblock

Thanks for helping this out. I was hoping there’s some better or more elegant way of doing this. Accessing the Paramblock definition really doesn’t se…

16 years ago
Forum
Topic
Forum
Replies: 3
Views: 16
Reply
RE: Maxscript editor tip/tutorial

That’s a good way to keep scripts written in a consistent way! Thanks!

16 years ago
Forum
Reply
RE: Creating Xaf animation file compatibles

ok nevermind i figured out all of them.

16 years ago
Forum
Topic
Forum
Replies: 1
Views: 25
Reply
RE: SelectionSetsChanged Callback & Select Command

Hi thanks ZeBoxx2. Too bad, I’m stucked with 3ds max 2008 >.< Well now I just had to insert that xxnode.isSelected as a condition check for ca…

16 years ago
Forum
Topic
Forum
Replies: 4
Views: 5
Reply
RE: dotNet Event Handler not working properly inside Struct

Thanks JHaywood. I had thought of that solution as well. Of course it would work perfectly. However, the struct becomes so name dependent that you a…

16 years ago
Forum
Reply
RE: dotNet Event Handler not working properly inside Struct

I can do it in a dirty way by assigning btnStored to the tag of btnTest so that i can still access it using event handler. btnTest.tag = btnStored b…

16 years ago
Forum
Topic
Reply
RE: Loading Material Library (Newbie)

on btnLoadMaterial pressed do ( tempMatLib = loadMaterialLibrary “<Your Path>” $<Object>.material = tempMatLib[“<MaterialName>”…

17 years ago
Forum
Reply
RE: How can i write the maxscript?

The Map #1,#2 etc are probably your submaterial’s name that you might have miss out to change in your multi/sub material or submaps inside other mater…

17 years ago
Forum
Reply
RE: How can i write the maxscript?

Am i right to say that this is the procedure that is possible for you to take to solve your problem? Reading all material info that’s been used insi…

17 years ago
Forum
Reply
RE: skin weights to array?

Good to hear that. Here’s something similar that i had written quite sometimes ago. Hope it helps to give you more idea on how to get your skin tool t…

17 years ago
Forum
Reply
RE: skin weights to array?

<vertex_bone_integer> is just the index for the bones array that’s affecting the vertex. For example your vertex skinning array might be [1][50]…

17 years ago
Forum
Page 1 / 2