Never mind. Just found the Edit/Delete button in the parameter editor. :banghead:
Ah. Thanks for explaining that more in depth. I had read what you said before, but I didn’t really know what call the function with the same argumen…
I had tried that but that doesn’t work either. I get the error –Argument count error: md5export wanted 3, got 0. And without the bit you suggested I…
Yeah, those are defined in the rest on the script. And I was using the naming structure there as I didn’t want to change any of the existing ones as …
Ah. Thanks. That makes more sense. That makes the help file a little more useful though it still seems hard to find specific things, though that’s …
Ok, so anybody else who works on deadlines have any insight? I’d love to look through all that stuff and really dig deep into Max script right now, b…
So your code works better than mine in that it works with any panel open and mine only works with the Modifier panel open. But when I put it into the…
Ok, I figured it out. I’m just bad still at telling what’s what in this program. The code is in there. It’s just spitting out a bunch of other extr…
It doesn’t like that either. I need to get the skin data with that, and to do that, I believe it has to be collapsed under the skin modifier from what…
Its this old md5export script I’m using and it wants editable mesh to export the file. Not sure what’s differnt between the two but I’m asuming they b…
Awesome guys. Thanks for the help. This is sorta my first real dive into Max Script from Mel, so this has been really helpful. The Trim was exactly…
Ah. Cool. Ok, So I can get the tokens out of it now, but how do I access them in the script without naming them specifically? Like in Maya it’d be …