But keep in mind to turn QuietMode off after you loaded your file QuietMode turns of the querybox and messagebox functionality completely!
However you can prevent the dialog from popping up with [left]<bool>SetQuietMode <bool> [/left]
Check the documentation for filein and include
On some skinning functions e.g. adding bones to a skin modifier you also have the option to only update UI on the last operation.
fn fnMaxRedraw arg = ( if arg == 1 then(cui.CommandPanelOpen = true;enableSceneRedraw())else (disableSceneRedraw()) WM_SETREDRAW=0xB commandHWND =…
What you also can do is generate the bitmaps in memory, so you dont have to provide external bitmap files. I suggest using dotnet that already provide…
Hey I didnt have the time to read through all posts in here but maybe this is what you want:
I would like to read into your code, so if you want to make it public I would appreciate that…
Which Max Version do you use? If you use an older version it might helps if you open the scene in a newer version in 64-bit. Only problem is then to g…
You might wanna split the scene in different max files and use the xref system, it works pretty good with static objects unlike with skinned character…
In most cases it also works to say: at time 0 ( do this and that… )
Hey, i really like the approach you took for this and it looks all good and seems to be fast. But I would really like to see a strong and extreme pos…
Thanks to all of you, I´m now using cui.commandPanelOpen=true and it works great. You guys rule!
@SyncViewS Cheers, I will try that out tomorrow morning @denisT: Its just a graphical error, hard to describe, its like a mix up of the createpanel a…
Hey, sorry, I meant to force an update of the UI. Because when you re-enable redrawing of the command-panel with your function there are some graphic…