tarcus
@tarcus
New Member
Joined: Feb 15, 2024
Topics: 3 / Replies: 21
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RE: Callback before "Missing bitmaps" window

But keep in mind to turn QuietMode off after you loaded your file QuietMode turns of the querybox and messagebox functionality completely!

14 years ago
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RE: Callback before "Missing bitmaps" window

However you can prevent the dialog from popping up with [left]<bool>SetQuietMode <bool> [/left]

14 years ago
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RE: Make a script less heavy

Check the documentation for filein and include

15 years ago
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RE: SkinOps and modPanel very slow ?

On some skinning functions e.g. adding bones to a skin modifier you also have the option to only update UI on the last operation.

15 years ago
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RE: SkinOps and modPanel very slow ?

fn fnMaxRedraw arg = ( if arg == 1 then(cui.CommandPanelOpen = true;enableSceneRedraw())else (disableSceneRedraw()) WM_SETREDRAW=0xB commandHWND =…

15 years ago
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RE: Image buttons

What you also can do is generate the bitmaps in memory, so you dont have to provide external bitmap files. I suggest using dotnet that already provide…

15 years ago
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RE: Turn off UI redraw

Hey I didnt have the time to read through all posts in here but maybe this is what you want:

15 years ago
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RE: Auto-Skin-Weight Approach

I would like to read into your code, so if you want to make it public I would appreciate that…

15 years ago
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RE: How to handle large scene?

Which Max Version do you use? If you use an older version it might helps if you open the scene in a newer version in 64-bit. Only problem is then to g…

15 years ago
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RE: How to handle large scene?

You might wanna split the scene in different max files and use the xref system, it works pretty good with static objects unlike with skinned character…

15 years ago
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RE: How to Go To Frame?

In most cases it also works to say: at time 0 ( do this and that… )

15 years ago
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RE: Auto-Skin-Weight Approach

Hey, i really like the approach you took for this and it looks all good and seems to be fast. But I would really like to see a strong and extreme pos…

15 years ago
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RE: NoRedraw for Interface Elements?

Thanks to all of you, I´m now using cui.commandPanelOpen=true and it works great. You guys rule!

15 years ago
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RE: NoRedraw for Interface Elements?

@SyncViewS Cheers, I will try that out tomorrow morning @denisT: Its just a graphical error, hard to describe, its like a mix up of the createpanel a…

15 years ago
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RE: NoRedraw for Interface Elements?

Hey, sorry, I meant to force an update of the UI. Because when you re-enable redrawing of the command-panel with your function there are some graphic…

15 years ago
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