So that’s how it works, thanks for your help!
My biggest problem now is to get a color from any kind of texture map, let’s say that I have an checker map in my diffuse channel, I choose one face, …
Ok, but what if I don’t have a bitmap in diffuseMap? Is there an universal method for every kind of map?
you mean mapping channel? it’s 1 and 0 is the vertex color channel
Okay, but how to do it? I came up with an idea to use Assign Vertex Colors from utilities, is it possible to execute it via maxscript? It does exactly…
I can’t. I know how to set and get vertex color of a vertex, I just need to get this color from map considering the uv coords.
Hi John, try this: delete objects –scene setup point wirecolor:red pos:[-50,50,0] size:10 point wirecolor:green pos:[50,20,0] size:10 point wirecolo…
Hi, it works great, but I can’t understand the math behind it so have a question. How to change the code to work with X axis? It works with local Z ax…
I didn’t test it yet, will do it tomorrow.
Thanks a lot! I don’t need a theory now, I’m gonna analize it by myself later since I don’t suck at math, I just don’t know much about 3ds max transfo…
I thought about giving thickness to those splines basing on distance between control points, but it needs each line to be separate shape. This is my a…