When you have the INode objects as pointers you can simply compare them with “==”.
When you specify your spinner parameters in ParamBlockDesc2 – it’s the fifth parameter after p_ui : p_ui, TYPE_SPINNER, EDITTYPE_U…
Use for loop, build a string from your array elements and finally display the string in the message box.
The simplest solution is for element in array_1 do if (findItem array_2 element == 0) then print element but for sure not very efficient.
Thanks denisT, that was really helpful. I’ve also created attribID to distinguish my custom attributes from the other attributes and now I can easily …
It’s just whole bunch of .dll libraries from 3ds max folder. I have “Generate Debug Info” set to YES (/DEBUG).
It’s “Loading symbols for (…)” taking that long. I’ve also realized that when I use “Attach to process” I can’t debug with VS, can’t set any breakpoin…
Is this what you wanted? num5Pos = getVert $ 5 num8Pos = getVert $ 8 num5Normal = getNormal $ 5 num8Normal = getNormal $ 8 max modify mode –this is…