Of course, objectTransform instead of transform was the answer.
Thanks Klvnk, I’ve solved the problem I’ve noticed that the getRndLimits() returns “50” as int, so it’s 2+16+32: #define GW_ILLUM 0x0000002 #def…
How did you get point’s source code? I’m using max 2014 sdk and there’s no point in samples folder.
Still the same problem.
NodeTransformMonitor looks promising, thanks for the advice, but maybe I will explain my problem more detailed. The circle plugin (made in c++) modifi…
String doesnt sound like the best idea. Persistent global? I can’t make a global inside my scripted modifier, when I create one then each object with …
No, let’s say that my plugin is a simple object (similar to BlobMesh) which builds a mesh wrapping another object (the picked one). So I have to updat…
Of course, I don’t know why didn’t I use the TYPE_INODE param, thanks a lot! And last question, is there some kind of topologyChanged mxs callback fu…
Klvnk, I have a problem with your code. My plugin is in fact a SimpleObject, and when I implement the SetReference method I can’t create my object any…
Thanks, I will study the camera map example, it’s looks understandable
Ok, thanks. I knew about referencing, but I thought that maybe I can check existence just by anim handle.
It’s a plugin operating on object modifiers, it basically has a pick button (but I didn’t use the pblock2 with TYPE_INODE, I had to use my own pick im…