Tamyl
@tamyl
New Member
Joined: Feb 15, 2024
Topics: 45 / Replies: 84
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RE: Envelope end points of biped bone?

Of course, objectTransform instead of transform was the answer.

10 years ago
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RE: [SDK] issues drawing polyline in viewport

Thanks Klvnk, I’ve solved the problem I’ve noticed that the getRndLimits() returns “50” as int, so it’s 2+16+32: #define GW_ILLUM 0x0000002 #def…

10 years ago
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RE: [SDK] issues drawing polyline in viewport

How did you get point’s source code? I’m using max 2014 sdk and there’s no point in samples folder.

10 years ago
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10 years ago
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RE: Saving scripted plugin variables

NodeTransformMonitor looks promising, thanks for the advice, but maybe I will explain my problem more detailed. The circle plugin (made in c++) modifi…

10 years ago
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RE: Saving scripted plugin variables

String doesnt sound like the best idea. Persistent global? I can’t make a global inside my scripted modifier, when I create one then each object with …

10 years ago
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Replies: 4
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RE: Deleted node and GetAnimByHandle

No, let’s say that my plugin is a simple object (similar to BlobMesh) which builds a mesh wrapping another object (the picked one). So I have to updat…

10 years ago
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RE: Deleted node and GetAnimByHandle

Of course, I don’t know why didn’t I use the TYPE_INODE param, thanks a lot! And last question, is there some kind of topologyChanged mxs callback fu…

10 years ago
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RE: Deleted node and GetAnimByHandle

Klvnk, I have a problem with your code. My plugin is in fact a SimpleObject, and when I implement the SetReference method I can’t create my object any…

10 years ago
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RE: Deleted node and GetAnimByHandle

Thanks, I will study the camera map example, it’s looks understandable

10 years ago
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RE: Deleted node and GetAnimByHandle

Ok, thanks. I knew about referencing, but I thought that maybe I can check existence just by anim handle.

10 years ago
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RE: Deleted node and GetAnimByHandle

It’s a plugin operating on object modifiers, it basically has a pick button (but I didn’t use the pblock2 with TYPE_INODE, I had to use my own pick im…

10 years ago
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