No, for now I’m trying to set the normals to some random directions: MeshNormalSpec *meshNorm = (MeshNormalSpec *) mesh.GetInterface(MESH_NORMAL_SPEC…
Thanks, that was very useful. For now I’m able to modify the normals when my modifier is above the previously added Edit_Normals modifier, I’m obtain…
Unfortunately I get the –Unknown system exception everytime I call it on TriMesh.
Thanks! It is a simpleMeshMod that I’m trying to develop so the owningNode variable is a good solution. Unfortunately I’ve encountered another problem…
I’m using 2014 SDK if ((aA == 0.0f) || (aB == 0.0f) || (aC == 0.0f)) { #pragma omp critical degFaces.Append(1,&j); fnorms[j] =…
48design: It’s so easy (the basics at least) but it’s used nowhere in the samples See the Shell (SolidifyPW) modifier, function BuildData in Buil…
Could you share the code? I was playing with multithreading lately without any performance gains, I was trying to calculate vertex normals on highpoly…
I’m a little bit dissapointed with the performance of MCG, I’ve made a simple push modifier with animated parameter, on a sphere with 36k vertices I h…
I think you’re right. The stuff with setInner/Outer Radius functions are in fact not necessary in my script, I just do it like this: versinfo = dotne…