Tamyl
@tamyl
New Member
Joined: Feb 15, 2024
Topics: 45 / Replies: 84
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RE: [MXS] Adding custom item to "Convert To:" quad menu

Yes, that’s exactly what I just did and it works fine. I think the probability of adding another “Convert To:” item by the user is much lower than add…

7 years ago
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RE: [MXS] Adding custom item to "Convert To:" quad menu

Okay, and what if there was something added? Is there a way to handle it and get the correct “Convert To” item?

7 years ago
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RE: [MXS] ProBoolean operands list – how to get it?

Thanks for this hint, it works great.

7 years ago
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RE: [MXS] ProBoolean operands list – how to get it?

Oh, great! Didn’t know it’s so simple. How about getting its operation? For example: Node1 – subtraction ; Node2 – intersection ; Node3 – union etc. I…

7 years ago
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RE: [SDK] Very simple morpher – update problem

That was the problem indeed, NotifyRefChanged wasn’t even called. I’ve implemented the GetValidity function and everything works now, thanks for the h…

7 years ago
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RE: SDK: modyfing vertex normals

Yep. It’s something related to “LocalValidity”, I’m I correct?

7 years ago
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RE: SDK: modyfing vertex normals

Just one more question (not entirely related to the topic), now I’m trying to control the strength of randomness of these normals, so I created the sp…

7 years ago
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RE: SDK: modyfing vertex normals

That didn’t work at first because the nspec variable isn’t NULL even if the normals aren’t specified, but works like a charm after I commented the if(…

7 years ago
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RE: SDK: modyfing vertex normals

Doesn’t seem to work. I can see the modified normals only with the Edit_Normals modifier below.

7 years ago
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