Yes, that’s exactly what I just did and it works fine. I think the probability of adding another “Convert To:” item by the user is much lower than add…
Okay, and what if there was something added? Is there a way to handle it and get the correct “Convert To” item?
Thanks for this hint, it works great.
Oh, great! Didn’t know it’s so simple. How about getting its operation? For example: Node1 – subtraction ; Node2 – intersection ; Node3 – union etc. I…
That was the problem indeed, NotifyRefChanged wasn’t even called. I’ve implemented the GetValidity function and everything works now, thanks for the h…
Yep. It’s something related to “LocalValidity”, I’m I correct?
Just one more question (not entirely related to the topic), now I’m trying to control the strength of randomness of these normals, so I created the sp…
That didn’t work at first because the nspec variable isn’t NULL even if the normals aren’t specified, but works like a charm after I commented the if(…
Doesn’t seem to work. I can see the modified normals only with the Edit_Normals modifier below.