Tamyl
@tamyl
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Joined: Feb 15, 2024
Topics: 45 / Replies: 84
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RE: intersectRay speed – 10x times slower in new Max?

I’ve just found another bug in Max 2017 Mesh::IntersectRay(Ray &ray, float &at, Point3 &norm, DWORD &fi, Point3 &bary) method. Whe…

6 years ago
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RE: intersectRay speed – 10x times slower in new Max?

Okay, it looks like it really speed things up in the next iterations, but the first raycast is terribly slow, that’s why it is useless for me, because…

6 years ago
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RE: intersectRay speed – 10x times slower in new Max?

This is ridiculous. Actually I’m struggling with this issue using 3ds Max SDK. This particular function int Mesh::IntersectRay (Ray &ray, float …

6 years ago
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RE: [SDK] Is there any way to extract mesh drawn by RedrawViewsCallback?

What about SnapshotAsMesh called on such object? Or export the object to .obj for example and reimport?

6 years ago
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RE: Undocumented trimesh properties

Okay, but why do you need that? As far as I know there’s no performance differences between for v in m.verts do and for vi in 1 to m.numVerts do. Both…

6 years ago
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RE: Undocumented trimesh properties

Of course, you can do it like this: m = $.mesh for f in 1 to m.numFaces do ( faceVerts = getFace m f print faceVerts ) see this:

6 years ago
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RE: [MXS] 1) Access to nested ProBoolean or 2) select an item in ProBoolean's listbox

This looks very promising. However I need to extract those objects with “Remove” option, so basically delete it from ProBoolean as well. Is there a wa…

6 years ago
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RE: [MXS] 1) Access to nested ProBoolean or 2) select an item in ProBoolean's listbox

Yes, I’m using this function: fn pressExtractSelectedButton = ( max modify mode maxHWND = windows.getMAXHWND() cmdHWND = for c in windows.getCh…

6 years ago
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RE: How exactly does 3ds Max calculate vertex normals of a mesh?

Great, that’s exactly what I was looking for! Thank you.

6 years ago
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