I’ve just found another bug in Max 2017 Mesh::IntersectRay(Ray &ray, float &at, Point3 &norm, DWORD &fi, Point3 &bary) method. Whe…
Okay, it looks like it really speed things up in the next iterations, but the first raycast is terribly slow, that’s why it is useless for me, because…
This is ridiculous. Actually I’m struggling with this issue using 3ds Max SDK. This particular function int Mesh::IntersectRay (Ray &ray, float …
What about SnapshotAsMesh called on such object? Or export the object to .obj for example and reimport?
Okay, but why do you need that? As far as I know there’s no performance differences between for v in m.verts do and for vi in 1 to m.numVerts do. Both…
Of course, you can do it like this: m = $.mesh for f in 1 to m.numFaces do ( faceVerts = getFace m f print faceVerts ) see this:
This looks very promising. However I need to extract those objects with “Remove” option, so basically delete it from ProBoolean as well. Is there a wa…
Hmm… I don’t know, but I’d like to
Yes, I’m using this function: fn pressExtractSelectedButton = ( max modify mode maxHWND = windows.getMAXHWND() cmdHWND = for c in windows.getCh…
Great, that’s exactly what I was looking for! Thank you.