Something is missing – I ran this code from the docs and it works: s = sphere material:(standardMaterial diffuseMap:(checker())) showTextureMap s….
Thank you for the clarification, that makes sense now! And also solves another problem I sort of worked around.
FOR STUPIDVARIABLE IN SELECTION COLLECT PUNY ITSY BITSY OBJECTS AARRRRRRRGGGG!! ANGER!
Tks Denis, looks like that does it. Thanks v much. pretty simple after all… (and thanks everyone for your posts – I learned a healthy bit out of all t…
Thank you both of you I really appreciate. So I guess this is specifically to lone robot: Again, thank you, I did some research concurrently and found…
Hi Eek, Thanks, im gonna have a look at it tomorrow!
wow.thank you agian… I have no words to say… just say thank you (in advanced) * (in advanced)
Thank you very much. now , it’s very faster… thank you in advanced !!
Hi, denisT The script running cool… it’s you . DenisT. you make my working easy… I must need say thank you very much ! Thank you in advanced !! Joe
Nobody want to talk? any goodidea ? :hmm:
and the camera fov should need this camera.fov=acos( (a^2+b^2-c^2)/(2ab)) about . a.b.c please see the attached file.
there have some info that I find out in internet. 1. [B]2. there have a goodidea about how to get the camera fov. this is harefort’s code. but f…
You’re testing too often Pete! You need to create the whole script all at once and then hope for the best!
“DenisT”: hook to any registered toolbar with my own ui (dialog) by making it a child of the toolbar Can you post some code please? I’d really li…