I had a similar issue before adding the redraw function, now it works well on my system, trying it on 3ds Max 2009 x64. To make the script available …
Hi Rene, try to add a completeRedraw() at the end of the code into “on mouseMove” event. Enrico
I’ve never got the chance to try it, but you should take a look at “RolloutCreator Functions” in MaxScript Reference. It should provide what you need….
That’s a bit embarrassing, I’m used to search in the reference, even the most hidden bit of information, but this one slipped so badly. Thank you very…
Hi kittykun, bkravi idea is to allow cloning, because you cannot stop 3ds max to do it, but to set a callback that deletes the clones as soon as they’…
Hi, you made a little mess If you want to get the edge length from an editable poly, you need to get it from the scene, check if the selection is val…
Hi, here is a piece of code to start you up. Take a look at “Editable Poly” in the MaxScript Reference to find many other methods. ( function get…
Just tried it, nice script! Glad to have been of help, but Denis did the big step Cheers! Enrico
Well, after all these, here’s mine too ( –store and refresh Manipulators local old_sel = selection as array local old_manip = manipulat…
At first blush I’d say “yes, it is”, but with the current code the answer is “no, it isn’t”. I need to run some tests but I guess the issue is here: …
Hi Merlin, don’t worry, your English is more than enough, and mine is far from perfect You should get bounding box in local coordinates to be consis…
Hi Merlin, I’m not sure to understand your issue, anyway you could try the following script. It keeps the offset while dragging the EditablePoly. The …
Hi Eric, thank you for the explanation. After I came back from a quite long journey through C++, I found my coding style completely changed, I’d dare …
Very good idea here, thank you for the tip, I’m sure it will come in handy. About the issue I found, as I said, is not a big problem as soon as we can…