Hi, if you want text in 3D space, relative to local object coordinate system, just put a 0 (zero) in place of flags. If you put 1 it doesn’t work. Fir…
Hi, the problem is the optional flag you set to 1. change this.addGizmoText “TestText” [0,0,0] 1 g r with this.addGizmoText “TestText” [0,0,0] 0 g r …
Hi Joel, you’re right about standard ortho views like top, front, left, but I’m referring to User, which is not aligned to any standard world axis and…
Thanks Ravi for the test, but I’m afraid you didn’t get it right. The standard camera created in a new scene has a FOV of 45 degrees. You can see it i…
Excellent! Thank you very much for your effort! Right now I’m not concerned about calculation timings. It doesn’t matter if the script requires one mi…
Thank you Bobo, the workaround you’re showing is exactly what I’ve been doing so far. I hoped for a more general hidden ninja method, to be sure to ha…
Hi, I’m not sure it would really work on progress bars, but you can try updateToolbarButtons(). It works on every interface button, maybe… Enrico
There could be some instructions on hold, not terminated, try to take focus on the listener and press ESC, it should abort everything, and give you an…
Hi, I’m not sure if it would work, but there’s another thing you could try: do a snapshot, then convert it to Editable Poly if needed. The snapshot cr…
That’s the way I’d do it too. About snapshotAsMesh, I’m not sure if it’s only a pointer to the world state node mesh, or if it’s an actual copy in mem…
Hi Robbie, snapshotAsMesh doesn’t return a node, but only the “world state of node as a <mesh> value” which means something like the pure topolo…
That鈥檚 right, because Point() wants coordinates in WorldCS and not LocalCS, so your previous Ray was perfectly right. When you specify .dir property …
Here is the conversion: — Node Transform Matrix m3NodeTM = theNode.transform — Node Rotation Matrix m3NodeRM = m3NodeTM.rotationPart as Matrix3 …