SyncViewS
@syncviews
New Member
Joined: Feb 14, 2024
Topics: 20 / Replies: 280
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RE: How to start render with script?

Hi, the equivalent to pressing the Render Button is: “max quick render”, but to have a full control of the renderer take a look at: “Controlling the R…

15 years ago
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RE: Trouble with Comparixon Expressions

Hi David, the error says you cannot use the comparison operator “greater than” and “lesser than” with Point3 values. What does it means? Scale value …

15 years ago
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RE: How to attach splines to an Edit Spline Modifier?

Thank you guys, but the issue is with Modifiers only, the Editable Spline and Editable Mesh as base objects parts are already coded Enrico

15 years ago
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RE: How to attach splines to an Edit Spline Modifier?

I haven’t tested them, but I think meshOp.attach and attach work for Editable Meshes, and not for Modifiers, but I guess I can still find some fancy w…

15 years ago
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RE: How to attach splines to an Edit Spline Modifier?

Thanks Denis, I was afraid of the answer, as it was the idea I got to solve the issue, but before giving it a shot, I wished for a second guess, to ma…

15 years ago
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RE: Get mesh from modifier?

Hi Mathieson, as far as I know, the only way to get the mesh from a specific point in the modifier stack is to turn off every modifier after that poin…

15 years ago
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RE: rendpickupframes to array

Hi, I’ve just written it, honestly I didn’t know about the rendpickupframes, and had to look for it in the reference. Lately I’ve been working a lot w…

15 years ago
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RE: rendpickupframes to array

Hi David, here is a function to do the job. function rendFramesAsArray sRendFrames = ( while ((findString sRendFrames ” “) != undefined) do …

15 years ago
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RE: SetSelectionFilter Script Problems

IK_chains -> class: IK_Chain_Object, superClass: Helper If you want to test over every node in the scene, run through “Objects” rather than “Geome…

15 years ago
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RE: SetSelectionFilter Script Problems

Hi David, I guess selection filers in MaxScript are only used to set current UI status and affect selections done manually in the scene. If you want …

15 years ago
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RE: Check for and correct duplicate names?

Hi Kevin, here is the code to do the trick. Not super optimized, but should work reasonably well. It assumes there are at max TWO objects with the sam…

15 years ago
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RE: ScriptedManipulator – addGizmoText

Hi Bobo, isn’t the way I did it right? Is there a better way to manage gizmo update, in particular during viewport pan? Thanks. Enrico

15 years ago
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RE: ScriptedManipulator – addGizmoText

SyncViewS: “this” in a simple manipulator plugin points to “target”, they’re the same. I was wrong. “this” points to the simple manipulator, whil…

15 years ago
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RE: ScriptedManipulator – addGizmoText

Johan, that is not needed, as “this” in a simple manipulator plugin points to “target”, they’re the same. His code works fine on my machine setting 0 …

15 years ago
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