Hi, the equivalent to pressing the Render Button is: “max quick render”, but to have a full control of the renderer take a look at: “Controlling the R…
Hi David, the error says you cannot use the comparison operator “greater than” and “lesser than” with Point3 values. What does it means? Scale value …
Thank you guys, but the issue is with Modifiers only, the Editable Spline and Editable Mesh as base objects parts are already coded Enrico
I haven’t tested them, but I think meshOp.attach and attach work for Editable Meshes, and not for Modifiers, but I guess I can still find some fancy w…
Thanks Denis, I was afraid of the answer, as it was the idea I got to solve the issue, but before giving it a shot, I wished for a second guess, to ma…
Hi Mathieson, as far as I know, the only way to get the mesh from a specific point in the modifier stack is to turn off every modifier after that poin…
Hi, I’ve just written it, honestly I didn’t know about the rendpickupframes, and had to look for it in the reference. Lately I’ve been working a lot w…
Hi David, here is a function to do the job. function rendFramesAsArray sRendFrames = ( while ((findString sRendFrames ” “) != undefined) do …
IK_chains -> class: IK_Chain_Object, superClass: Helper If you want to test over every node in the scene, run through “Objects” rather than “Geome…
Hi David, I guess selection filers in MaxScript are only used to set current UI status and affect selections done manually in the scene. If you want …
Hi Kevin, here is the code to do the trick. Not super optimized, but should work reasonably well. It assumes there are at max TWO objects with the sam…
Hi Bobo, isn’t the way I did it right? Is there a better way to manage gizmo update, in particular during viewport pan? Thanks. Enrico
SyncViewS: “this” in a simple manipulator plugin points to “target”, they’re the same. I was wrong. “this” points to the simple manipulator, whil…
Johan, that is not needed, as “this” in a simple manipulator plugin points to “target”, they’re the same. His code works fine on my machine setting 0 …