SyncViewS
@syncviews
New Member
Joined: Feb 14, 2024
Topics: 20 / Replies: 280
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RE: Removing Edges and Vertices

Hi harefort, you cannot rely on edge and vertices indexing while adding or removing them, as you already found out, because they’re interactively chan…

16 years ago
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RE: Measure Object

You can use nodeLocalBoundingBox <node> to get the same <node>.min, and <node>.max in an array of point3, or nodeGetBoundingBox <…

16 years ago
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RE: Finding edges that share a face but no vert…

Hi harefort, while it is sure that a quad has edges sorted out in a sequential way (1|3 and and 2|4 are always opposed and don’t share verts), it’s no…

16 years ago
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RE: Adding interactive preview to script

Hi Raphael, here start my almost clueless explanation (well, maybe not so) take it as a hint. I guess the system starts from the current state of the …

16 years ago
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RE: How to update mesh edge selection in SDK?

Hi Felix, I guess you only missed to refresh viewports after setting the edge // <void> customSelEdge <Poly poly> <Integer edgeIndex&g…

16 years ago
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RE: Vertex position of an Edit_Poly modifier?

(modPanel.getCurrentObject()).GetVertex 1 Editable_Poly and Edit_Poly Modifier have a slightly different syntax. Cheers Enrico

16 years ago
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RE: how to determine if a mesh is closed

— For Editable Meshes and Polys: (meshOp.getOpenEdges $).isEmpty (polyOp.getOpenEdges $).isEmpty — true: the surface is closed — false: the surfac…

16 years ago
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RE: Find faces in camera frustum?

Hi Bronson, I admit I cannot completely undertand what you’re trying to do, but maybe my article Practical Space Mapping for interaction can be of he…

16 years ago
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RE: Is it possible to work out the normal of a face based on the smoothing of the surface

Hi Patrick, maybe it can help you to know that tools like intersectRay, mouseTrack, thePainterInterface, take into account the face normal corrected b…

16 years ago
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RE: trimesh and editable_polys.

Hi Patrick, Here is a function to get all the data you requested from a Mesh Object. The returning array is a pack of other arrays, just to avoid defi…

16 years ago
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RE: PolySplitRing Tool – Script idea

Thank you guys, I got in mind some new features like showing the preview loop according to face normals (hide backfacing) and choosing colors for prev…

16 years ago
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RE: PolySplitRing Tool – Script idea

Hi guys, I’m glad to share IC_PolySplitRing script. This is my 3ds Max version of the most required Maya tool. Get it freely from IllusionCatalyst web…

16 years ago
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RE: PolySplitRing Tool – Script idea

Hi Zbuffer, I’m on it, currently integrating IllusionCatalyst code into your script. The function to get polygon from face mesh isn’t accurate, becaus…

16 years ago
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RE: PolySplitRing Tool – Script idea

Hi guys, IllusionCatalyst (version 1.1.1) can insert an edge loop only in the middle of edge crossed, by using the Draw tool and pressing SHIFT. I alr…

16 years ago
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RE: Linear algebra?!?!

Hi Benzin, my answer is yes and no, it depends on what you need to do with MaxScript. If you plan to make your life easier by creating “macros” helped…

16 years ago
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