Hi Raphael, if you need to keep vertices position values for undo, you better collect them in the single for loop where you perform other tests too. Y…
Hi Raphael, the code does extra calculations really not needed. 1: If you don’t need to store VertPositionsRaw for other calculations, there’s no nee…
Hi losbellos, the IntervalArray example in 3dsMax SDK Help is broken, as stated by its author Chris Johnson in this thread because of transcription to…
Hi Rorschach, if you need 3 generic points on the plane defined by position and normal vector, you can use the matrixFromNormal MaxScript function. Th…
Here they are. I just uploaded a new version of both functions. They’ve been revised and should work in every situation with Polys and Meshes, in Pers…
Hi Uri, my last function doesn’t work right in ortho views, I’m fixing it right now, but I’ve got strange results when I tried it on an Editable Poly …
Hi Uri, if you’re working with Editable Poly, face normals aren’t always obvious since polys are made of tri faces and the poly normal is the average …
Hi Uri, I just corrected a bug in the old function and added a new one that checks normals and face centers occlusion only, for Editable Poly and Mesh…
Hey Uri, are you in a hurry? I just uploaded a better version of the function, try it, works better and slightly faster. There’s an optional paramete…
Hi Uri, the function I posted is not perfect, it doesn’t take into account some cases. The problem you’re reporting seems to be tied to threshold accu…
Hi Uri, I just finished to write the whole function. It takes into account face direction and occlusion. It’s still a bit messy, not fast, and not com…
Hi Uri and welcome, here is a function to just look for faces orientation, it doesn’t consider occlusion, but it’s a starting point. It works with Edi…
As was mentioned in this previous thread, you can use the context with printAllElements on ( format “Array: % ” myArray ) Enrico
Hi harefort, I wish I could help you, but I don’t know the answer. I stumbled upon the same issue, and couldn’t solve it by scripting. When I need to …
How do you delete verts? I usually do it with the method: ( iFlag = bit.set 0 32 true polyOp.setVertFlags EditPoly baVertToRemove iFlag mask:iFlag …