Hi Horst, MaxScript Reference is your best teacher. I slightly changed your code and pointed out the relative information in the Reference. — clear…
Hi Kevin, modifiers is an array and starts from index 1, that’s why you got that “modifier 0: undefined”. Then you need to check the modifier class to…
Hi, I’m not sure about your problem, it would be easier to understand by reading the code causing the error. I got it in one case only: declaring a va…
Hi lele, I guess the problem is with looping on a collection. Every time the loop is executed, you delete an element, so the total elements count decr…
Hi Gavin, maybe you already know, to have the format ignore the % substitution, you must esacape it with “” format “the \% is equal to % ” 10 — outp…
Hi Hobbs, here is the script you’re asking for. It works in a slightly different way than your request: No callbacks, No SHIFT to press, Preview line …
Hi cubecube, is this what you’re looking for? theArray1 = #(diffuse,alpha,background) –#(diffuse,alpha,background,etc,etc…) theArray2 = #(true,fal…
Hi Neil, I tried your latest script version and can confirm the unpredictable results on 3ds Max 9 x64. I also noticed an odd behaviour: the code runs…
@ Johan: Thanks for the hint, I’m still analyzing what’s the best option, it is not an impending issue yet, since I got bigger questions marks to answ…
Modeless Dialog: Solved. I managed how to create the modeless dialog. I was simply missing to set the Dialog Template “Behavior: Visible = True” in th…
Richard knows one thing more than the devil! Enrico
Hi Juan, in order to make the callback work, you need to fully specify the function address inside the rollout. Change: callbacks.addScript #viewpor…
Hi Raphael, I’m sorry and a little ashamed, it was late and I wrote a very stupid thing, and overlooked it today. You’re right you can’t compare Point…
Hi Raphael, what do you mean by: unfortunately i have to use the incrementing index as i leave some verts out … tried it the other way round but the…