SyncViewS
@syncviews
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Joined: Feb 14, 2024
Topics: 20 / Replies: 280
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RE: Two vertices at same position

Hi Renzo, here is a function to do the job. It cycles over all selected objects and performs two test: find overlapped verts and detect open edges. An…

16 years ago
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RE: Two vertices at same position

Hi Renzo, don鈥檛 know what鈥檚 the error cause, but you can get the same results in other ways. I took the liberty to write a useless piece of working co…

16 years ago
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RE: How to identify Cameras?

Great! Thank you Eric, I had “superClassOf” in a corner of my mind but couldn’t get it Enrico

16 years ago
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RE: Rotating the camera target around the camera

Hi Nicholas, here are some code samples to perform camera and target rotations. Code can be made more compact, but I guess it’s easier to understand t…

16 years ago
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RE: How to select objects with part of the name created dynamically

Hi Guibou, take a look at “getNodeByName”, under “Node Common Properties, Operators, and Methods” in MaxScript Reference. If I understood your problem…

16 years ago
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RE: matrix3 values

Hi Arno, from MaxScript Reference, under “Matrix3 Values”: When working with object transformation matrix3 values, the rows and their sub-elements c…

16 years ago
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RE: nOOb question: adding effects to atmospheric gizmos

Hi Varinder and welcome, here is some sample code to go through the whole process: ( — create the Volume Fog Atmospheric Effect local volFog…

16 years ago
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RE: update map verts

Hi Jon, you’re right, ‘update’ doesn’t seem to do anything in this case. I made some tests and the behaviour is quite odd: by using ‘meshop.setmapvert…

16 years ago
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RE: update map verts

Hi, I haven’t tried it, doesn’t ‘update’ work? I found an example in MaxScript Reference under “Accessing the Viewport Vertex Alpha Values”. update m…

16 years ago
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RE: .mesh Material ID?

Hi Alan, as you found out, polys and meshes have different methods to be accessed and modified. First you can check what you’re working on by quering …

16 years ago
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RE: script slowdown on making polys

Yes, you can presize an array. Unfortunately I made some research about the impact on speeds and it seems to be something barely noticeable. I guess i…

16 years ago
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RE: script slowdown on making polys

Well done Johan, breaking processes into smaller pieces is always beneficial. It was an issue discussed in this useful thread: , about attaching meshe…

16 years ago
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RE: script slowdown on making polys

Hi Chris, bad news from me. I made some reserach and MaxScript tests with no luck. The script doesn’t scale linearly. The method you’re using ‘polyOp…

16 years ago
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RE: Multiples rollout, one paramblock ?

Hi kittikun, by reading the 3ds Max 2010 SDK Help, it seems you should have a single parameter block describing data for both rollups. Look for “Using…

16 years ago
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