All the post from last four weeks are missing, yes, I’ve replied to a few of the missing ones, even yesterday. What exactly was migrated and what was…
I doubt anyone is still using max older than max 9 which is when .NET was introduced. That said, Klunk’s solution above is a great approach, and if yo…
ExportAttributes = attributes ExportAttributes attribId:#(0x3a3b62fe, 0x316f97de) ( parameters ExportParams rollout:assetRollout ( ass…
There you go, make it #node instead of #maxobject
How are you creating/accessing it? Doesn’t sound like you access the node itself from your description.
Hmm, yeah, can’t see that happen… I would be glad to have access at least to the names – without having to undo nor flashing this little window for a …
Fair enough – either way, anytime you’ll have any input, I’ll be happy to bring it up there.
As for undo items… as I know you, you might have an idea or two how to push this further: ( local items = #() fn showItems = createDialo…
You should really join the beta, if only for the discussion/suggestions aspect of it.
Yes, it’s easy enough for anyone who can provide the current implementation – the relevant methods are all exported (you can check both the core .lib …
Right… if there was a way to enumerate CallbackScript instances, querying their flags would be then pretty straightforward…
From what I’ve been told, it seems that the main reason is that this way, it can change (and sometimes does) even with point releases without necessit…
Yeah, with current max version, you’re out of luck. This might change in the near future as it – in a way – overlaps with one of the current beta topi…
You might as well add a space in the id name – as it is now, matching ‘, “’ would still work. Why stop there, add a newline (or multiple): callbacks….
There’s also appdata which has the same issue, CustomSceneStream etc, but I’d argue if you want to store arbitrary data, having a custom attribute ins…